Kingdom Hearts HD 2.5 Remix [BLES02070]
Started by ZeCoxao




66 posts in this topic
ZeCoxao
Unregistered


 
11-17-2014, 12:44 PM -
#1
shows this:
[Image: 3TYUKnL.png]
not sure if it counts as screen so i'm posting it in this section.
http://pastie.org/private/swrpi51qa3i8xrvyji21a <- log
Pachus
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11-17-2014, 01:04 PM -
#2
I think It's just a system message. It's amazing anyway.
nevermind1711
Unregistered


 
11-17-2014, 10:14 PM -
#3
It's the same message it shows in kingdom hearts 1.5 HD. You could check dev_hdd0/home to see if it actually creates trophies images Wink as here: http://www.emunewz.net/forum/attachment.php?aid=15820
iplayemugames
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01-23-2016, 06:53 PM -
#4
Any news about kingdom series?
Darkriot
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498 posts 29 threads Joined: Aug 2017
01-24-2016, 12:42 AM -
#5
(01-23-2016, 06:53 PM)iplayemugames Wrote: Any news about kingdom series?

It's all the same, I checked it about 3 weeks ago Sad
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
01-24-2017, 01:45 PM -
#6
Should be renamed to Kingdom Hearts HD 2.5 ReMIX.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
ssshadow
Administrator
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2,494 posts 63 threads Joined: Aug 2017
01-24-2017, 01:58 PM -
#7
Code:
·W {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Launcher/index.dat”, flags=0, fd=*0xd000e9b8, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Launcher/index.dat”, flags=0, fd=*0xd000e9b8, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} vfs::get(): device not found: /dev_bdvd/PS3_GAME/USRDIR/Launcher/index.dat
·E {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Launcher/index.dat”) failed: device not mounted
·E {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} 'cellFsOpen' failed with 0x8001003a : CELL_ENOTMOUNTED

...


·W {PPU[0x70000000] Thread (main_thread) [0x001302b8]} sys_process: sys_process_exit(status=0x0)
·S {PPU[0x70000000] Thread (main_thread) [0x001302b8]} sys_process: Process finished

The game quits by itself since that file can't be found. Make sure that the file /PS3_GAME/USRDIR/Launcher/index.dat exists, and that the file PS3_DISC.SFB is next to the folder PS3_GAME, not inside it. Move it out if need be.
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
01-24-2017, 02:54 PM -
#8
(01-24-2017, 01:58 PM)ssshadow Wrote:
Code:
·W {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} cellFs: cellFsOpen(path=“/dev_bdvd/PS3_GAME/USRDIR/Launcher/index.dat”, flags=0, fd=*0xd000e9b8, arg=*0x0, size=0x0) -> sys_fs_open()
·W {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} sys_fs: sys_fs_open(path=“/dev_bdvd/PS3_GAME/USRDIR/Launcher/index.dat”, flags=0, fd=*0xd000e9b8, mode=0, arg=*0x0, size=0x0)
·W {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} vfs::get(): device not found: /dev_bdvd/PS3_GAME/USRDIR/Launcher/index.dat
·E {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} sys_fs: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Launcher/index.dat”) failed: device not mounted
·E {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} 'cellFsOpen' failed with 0x8001003a : CELL_ENOTMOUNTED

...


·W {PPU[0x70000000] Thread (main_thread) [0x001302b8]} sys_process: sys_process_exit(status=0x0)
·S {PPU[0x70000000] Thread (main_thread) [0x001302b8]} sys_process: Process finished

The game quits by itself since that file can't be found. Make sure that the file /PS3_GAME/USRDIR/Launcher/index.dat exists, and that the file PS3_DISC.SFB is next to the folder PS3_GAME, not inside it. Move it out if need be.
That file exists and I place PS3_DISC.SFB in the right place. Outputs:
Code:
·F {PPU[0x70000000] Thread (main_thread) [0x0012ed48]} class std::runtime_error thrown: sys_fs_open(“/dev_bdvd/PS3_GAME/USRDIR/Launcher/Launcher.mself”): Invalid or unimplemented flags: 010000
(in file C:\rpcs3\rpcs3\Emu\Cell\lv2\sys_fs.cpp:129)
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11
ssshadow
Administrator
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2,494 posts 63 threads Joined: Aug 2017
01-24-2017, 03:51 PM -
#9
Are there several large .mself files? Someone on Google implied they are actually encrypted .sdat files, so try that again: http://www.emunewz.net/forum/showthread....#pid239972
MarioSonic2987
RPCS3 Tester


4
296 posts 105 threads Joined: Aug 2017
01-24-2017, 03:57 PM -
#10
(01-24-2017, 03:51 PM)ssshadow Wrote: Are there several large .mself files? Someone on Google implied they are actually encrypted .sdat files, so try that again: http://www.emunewz.net/forum/showthread....#pid239972

Appears this when I tried decrypting Launcher.mself.
Desktop: Intel Core i9-9900KF, Nvidia GeForce RTX 2080 (OpenGL, DirectX12 & Vulkan), Windows 11
Laptop: Intel Core i7-7700HQ, Nvidia GeForce GTX 1060 (OpenGL, DirectX12 & Vulkan), Windows 11


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