ps0ne
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304 posts
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Joined: Oct 2017
Game reaches main menu, after pressing start game loads and stay like this. I dont know if its in loop, i have too small fps to wait longer. Screen is black and white as on screenshots
ps0ne
Member
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304 posts
59 threads
Joined: Oct 2017
Good progress,
now with recompiler build posted on this forum, game passes main menu. Its insane that with so many errors in console, game does not crash but actually is at least half playable, maybe full? I hear sounds during game, but low fps, so cant actually had good game experience.
ps0ne
Member
0
304 posts
59 threads
Joined: Oct 2017
If that important, maybe easy to fix error?
Code:
HLE: S {PPU[0x1] Thread (main_thread)[0x0023abe4]} Last function: UTF8stoUTF16s (0xf7681b9a)
RSX: W {RSXThread} TODO: NV4097_SET_WINDOW_OFFSET: x=0, y=0
G: ! {PPU[0x1] Thread (main_thread)[0x0023abe4]} Registers:
=========
GPR[0] = 0x0
GPR[1] = 0xd000f900
GPR[2] = 0x2afd28
GPR[3] = 0x24e714
GPR[4] = 0xd000f974
GPR[5] = 0x54aa88
GPR[6] = 0xd000f970
GPR[7] = 0x3c23d70a3dcccccd
GPR[8] = 0x24e714
GPR[9] = 0x0
GPR[10] = 0x2cd8f4
GPR[11] = 0x0
GPR[12] = 0x48000044
GPR[13] = 0xd09030
GPR[14] = 0x0
GPR[15] = 0x29e000
GPR[16] = 0x29d000
GPR[17] = 0x0
GPR[18] = 0x29c000
GPR[19] = 0x100000
GPR[20] = 0x0
GPR[21] = 0x0
GPR[22] = 0x1
GPR[23] = 0x23c40c
GPR[24] = 0x23c3f4
GPR[25] = 0xd000fb80
GPR[26] = 0xd000fb68
GPR[27] = 0x2d0000
GPR[28] = 0x54aa88
GPR[29] = 0x0
GPR[30] = 0x54aa88
GPR[31] = 0x24e714
FPR[0] = 16
FPR[1] = 0
FPR[2] = 0
FPR[3] = 0
FPR[4] = 0.1
FPR[5] = 0
FPR[6] = 2048
FPR[7] = 0.0015625
FPR[8] = 1.25829E+07
FPR[9] = 1715
FPR[10] = 35
FPR[11] = 50
FPR[12] = 1700
FPR[13] = 16
FPR[14] = 0
FPR[15] = 0
FPR[16] = 0
FPR[17] = 0
FPR[18] = 0
FPR[19] = 0
FPR[20] = 0
FPR[21] = 0
FPR[22] = 0
FPR[23] = 0
FPR[24] = 0
FPR[25] = 0
FPR[26] = 0
FPR[27] = 0
FPR[28] = 0
FPR[29] = 0
FPR[30] = 0
FPR[31] = 0
VPR[0] = 0x00000000deadbeef0000000000000000 [x: 0 y: -6.25985e+18 z: 0 w: 0]
VPR[1] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[2] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[3] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[4] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[5] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[6] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[7] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[8] = 0x0000787270732e636564337461626900 [x: 4.32076e-41 y: 3.01044e+29 z: 6.7353e+22 w: 2.61033e+20]
VPR[9] = 0x000000000000000f0000000000000000 [x: 0 y: 2.10195e-44 z: 0 w: 0]
VPR[10] = 0x0000000000006f940000000000000062 [x: 0 y: 4.00267e-41 z: 0 w: 1.37327e-43]
VPR[11] = 0x00000000540dfba900000000540dfba9 [x: 0 y: 2.43925e+12 z: 0 w: 2.43925e+12]
VPR[12] = 0x000000000000000000000000540dfbc5 [x: 0 y: 0 z: 0 w: 2.43926e+12]
VPR[13] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[14] = 0x0000000000000062000000000000000f [x: 0 y: 1.37327e-43 z: 0 w: 2.10195e-44]
VPR[15] = 0x00000000540dfba90000000000002bba [x: 0 y: 2.43925e+12 z: 0 w: 1.56861e-41]
VPR[16] = 0x00000000540dfbc500000000540dfba9 [x: 0 y: 2.43926e+12 z: 0 w: 2.43925e+12]
VPR[17] = 0x0000787270732e636564787461626900 [x: 4.32076e-41 y: 3.01044e+29 z: 6.74326e+22 w: 2.61033e+20]
VPR[18] = 0x000000000000000f0000000000000000 [x: 0 y: 2.10195e-44 z: 0 w: 0]
VPR[19] = 0x0000000000017ed60000000000000062 [x: 0 y: 1.37336e-40 z: 0 w: 1.37327e-43]
VPR[20] = 0x00000000540dfba900000000540dfba9 [x: 0 y: 2.43925e+12 z: 0 w: 2.43925e+12]
VPR[21] = 0x656478746162690000000000540dfbc6 [x: 6.74326e+22 y: 2.61033e+20 z: 0 w: 2.43926e+12]
VPR[22] = 0x000000000000000000787270732e3263 [x: 0 y: 0 z: 1.10613e-38 w: 1.38013e+31]
VPR[23] = 0x0000000000000062000000000000000f [x: 0 y: 1.37327e-43 z: 0 w: 2.10195e-44]
VPR[24] = 0x00000000540dfba900000000000186c9 [x: 0 y: 2.43925e+12 z: 0 w: 1.40187e-40]
VPR[25] = 0x00000000540dfbc600000000540dfba9 [x: 0 y: 2.43926e+12 z: 0 w: 2.43925e+12]
VPR[26] = 0x000000787270732e6f69647561626900 [x: 1.68156e-43 y: 4.7626e+30 z: 7.22315e+28 w: 2.61033e+20]
VPR[27] = 0x000000000000000f0000000000000000 [x: 0 y: 2.10195e-44 z: 0 w: 0]
VPR[28] = 0x0000000000003bae0000000000000062 [x: 0 y: 2.1409e-41 z: 0 w: 1.37327e-43]
VPR[29] = 0x00000000540dfba900000000540dfba9 [x: 0 y: 2.43925e+12 z: 0 w: 2.43925e+12]
VPR[30] = 0x656463766162690000000000540dfbc6 [x: 6.74084e+22 y: 2.61033e+20 z: 0 w: 2.43926e+12]
VPR[31] = 0x00000000000000000000787270732e63 [x: 0 y: 0 z: 4.32076e-41 w: 3.01044e+29]
CR = 0x28000044
LR = 0xd4554
CTR = 0x2
XER = 0x0 [CA=0 | OV=4294967296 | SO=0]
FPSCR = 0x0 [RN=0 | NI=0 | XE=0 | ZE=0 | UE=0 | OE=0 | VE=0 | VXCVI=0 | VXSQRT=0 | VXSOFT=0 | FPRF=0 | FI=0 | FR=0 | VXVC=0 | VXIMZ=0 | VXZDZ=0 | VXIDI=0 | VXISI=0 | VXSNAN=0 | XX=0 | ZX=0 | UX=0 | OX=0 | VX=0 | FEX=0 | FX=0]
G: E {PPU[0x1] Thread (main_thread)[0x0023abe4]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellL10n.cpp:1142, in function UTF8stoUTF16s)
tambre
Unregistered
(09-11-2015, 07:20 AM) ps0ne Wrote: If that important, maybe easy to fix error?
Code:
HLE: S {PPU[0x1] Thread (main_thread)[0x0023abe4]} Last function: UTF8stoUTF16s (0xf7681b9a)
RSX: W {RSXThread} TODO: NV4097_SET_WINDOW_OFFSET: x=0, y=0
G: ! {PPU[0x1] Thread (main_thread)[0x0023abe4]} Registers:
=========
GPR[0] = 0x0
GPR[1] = 0xd000f900
GPR[2] = 0x2afd28
GPR[3] = 0x24e714
GPR[4] = 0xd000f974
GPR[5] = 0x54aa88
GPR[6] = 0xd000f970
GPR[7] = 0x3c23d70a3dcccccd
GPR[8] = 0x24e714
GPR[9] = 0x0
GPR[10] = 0x2cd8f4
GPR[11] = 0x0
GPR[12] = 0x48000044
GPR[13] = 0xd09030
GPR[14] = 0x0
GPR[15] = 0x29e000
GPR[16] = 0x29d000
GPR[17] = 0x0
GPR[18] = 0x29c000
GPR[19] = 0x100000
GPR[20] = 0x0
GPR[21] = 0x0
GPR[22] = 0x1
GPR[23] = 0x23c40c
GPR[24] = 0x23c3f4
GPR[25] = 0xd000fb80
GPR[26] = 0xd000fb68
GPR[27] = 0x2d0000
GPR[28] = 0x54aa88
GPR[29] = 0x0
GPR[30] = 0x54aa88
GPR[31] = 0x24e714
FPR[0] = 16
FPR[1] = 0
FPR[2] = 0
FPR[3] = 0
FPR[4] = 0.1
FPR[5] = 0
FPR[6] = 2048
FPR[7] = 0.0015625
FPR[8] = 1.25829E+07
FPR[9] = 1715
FPR[10] = 35
FPR[11] = 50
FPR[12] = 1700
FPR[13] = 16
FPR[14] = 0
FPR[15] = 0
FPR[16] = 0
FPR[17] = 0
FPR[18] = 0
FPR[19] = 0
FPR[20] = 0
FPR[21] = 0
FPR[22] = 0
FPR[23] = 0
FPR[24] = 0
FPR[25] = 0
FPR[26] = 0
FPR[27] = 0
FPR[28] = 0
FPR[29] = 0
FPR[30] = 0
FPR[31] = 0
VPR[0] = 0x00000000deadbeef0000000000000000 [x: 0 y: -6.25985e+18 z: 0 w: 0]
VPR[1] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[2] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[3] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[4] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[5] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[6] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[7] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[8] = 0x0000787270732e636564337461626900 [x: 4.32076e-41 y: 3.01044e+29 z: 6.7353e+22 w: 2.61033e+20]
VPR[9] = 0x000000000000000f0000000000000000 [x: 0 y: 2.10195e-44 z: 0 w: 0]
VPR[10] = 0x0000000000006f940000000000000062 [x: 0 y: 4.00267e-41 z: 0 w: 1.37327e-43]
VPR[11] = 0x00000000540dfba900000000540dfba9 [x: 0 y: 2.43925e+12 z: 0 w: 2.43925e+12]
VPR[12] = 0x000000000000000000000000540dfbc5 [x: 0 y: 0 z: 0 w: 2.43926e+12]
VPR[13] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[14] = 0x0000000000000062000000000000000f [x: 0 y: 1.37327e-43 z: 0 w: 2.10195e-44]
VPR[15] = 0x00000000540dfba90000000000002bba [x: 0 y: 2.43925e+12 z: 0 w: 1.56861e-41]
VPR[16] = 0x00000000540dfbc500000000540dfba9 [x: 0 y: 2.43926e+12 z: 0 w: 2.43925e+12]
VPR[17] = 0x0000787270732e636564787461626900 [x: 4.32076e-41 y: 3.01044e+29 z: 6.74326e+22 w: 2.61033e+20]
VPR[18] = 0x000000000000000f0000000000000000 [x: 0 y: 2.10195e-44 z: 0 w: 0]
VPR[19] = 0x0000000000017ed60000000000000062 [x: 0 y: 1.37336e-40 z: 0 w: 1.37327e-43]
VPR[20] = 0x00000000540dfba900000000540dfba9 [x: 0 y: 2.43925e+12 z: 0 w: 2.43925e+12]
VPR[21] = 0x656478746162690000000000540dfbc6 [x: 6.74326e+22 y: 2.61033e+20 z: 0 w: 2.43926e+12]
VPR[22] = 0x000000000000000000787270732e3263 [x: 0 y: 0 z: 1.10613e-38 w: 1.38013e+31]
VPR[23] = 0x0000000000000062000000000000000f [x: 0 y: 1.37327e-43 z: 0 w: 2.10195e-44]
VPR[24] = 0x00000000540dfba900000000000186c9 [x: 0 y: 2.43925e+12 z: 0 w: 1.40187e-40]
VPR[25] = 0x00000000540dfbc600000000540dfba9 [x: 0 y: 2.43926e+12 z: 0 w: 2.43925e+12]
VPR[26] = 0x000000787270732e6f69647561626900 [x: 1.68156e-43 y: 4.7626e+30 z: 7.22315e+28 w: 2.61033e+20]
VPR[27] = 0x000000000000000f0000000000000000 [x: 0 y: 2.10195e-44 z: 0 w: 0]
VPR[28] = 0x0000000000003bae0000000000000062 [x: 0 y: 2.1409e-41 z: 0 w: 1.37327e-43]
VPR[29] = 0x00000000540dfba900000000540dfba9 [x: 0 y: 2.43925e+12 z: 0 w: 2.43925e+12]
VPR[30] = 0x656463766162690000000000540dfbc6 [x: 6.74084e+22 y: 2.61033e+20 z: 0 w: 2.43926e+12]
VPR[31] = 0x00000000000000000000787270732e63 [x: 0 y: 0 z: 4.32076e-41 w: 3.01044e+29]
CR = 0x28000044
LR = 0xd4554
CTR = 0x2
XER = 0x0 [CA=0 | OV=4294967296 | SO=0]
FPSCR = 0x0 [RN=0 | NI=0 | XE=0 | ZE=0 | UE=0 | OE=0 | VE=0 | VXCVI=0 | VXSQRT=0 | VXSOFT=0 | FPRF=0 | FI=0 | FR=0 | VXVC=0 | VXIMZ=0 | VXZDZ=0 | VXIDI=0 | VXISI=0 | VXSNAN=0 | XX=0 | ZX=0 | UX=0 | OX=0 | VX=0 | FEX=0 | FX=0]
G: E {PPU[0x1] Thread (main_thread)[0x0023abe4]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellL10n.cpp:1142, in function UTF8stoUTF16s)
Most likely, not. It's an unimplemented error, so it really isn't an "error". But I guess I could look into it at some point.
ps0ne
Member
0
304 posts
59 threads
Joined: Oct 2017
Thanks
ps0ne
Member
0
304 posts
59 threads
Joined: Oct 2017
Improved graphics and sound.
Need spujq, cellsre, l10
ogl, write color buffer, ppullvm
And as all games on my side, it stays at:
W {PPU Thread[0x58] (bnusCoreUpdateThread)[0x0023b624]} cellSysutil: cellSysutilGetBgmPlaybackStatus(status=*0xd0043dc0)
Checked on recent master build using DX12 render. Crashes with exception after selecting stage to load. Requires cellL10n LLE'd.
RPCS3 v0.0.3-3-db5c250 Alpha
Still intro, crashes after selecting area as BlackDaemon said last year
This post was last modified: 11-01-2017, 03:15 PM by Asinine .
Attached Files
RPCS3.7z (Size: 606.73 KB / Downloads: 1)
RPCS3 v0.0.4-6209-d8ae94df Alpha
Ingame, 60fps locked with good settings. (low fps in second screen because i was trying different settings)
The only problem is sometimes screen goes black after an destroying the targets that explode and you can't see for a few seconds. I tried a lot of different GPU settings but nothing fixed it.
Attached Files
Thumbnail(s)
RPCS3.log.gz (Size: 1.24 MB / Downloads: 5)