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Red Faction: Battlegrounds [NPUB30296]
#11
(09-26-2014, 01:31 PM)slarlac249 Wrote:
(09-26-2014, 01:06 PM)tambre Wrote:
(09-26-2014, 12:41 PM)slarlac249 Wrote: i have my games set like this;

RPCS3\dev_hdd0\game\BLUS0000\usrdir\

You shouldn't set your games like that in VFS manager, instead move the GAME into: RPCS3/dev_hdd0/game/GAMEID/

sorry, that was just a copy from my open windows address bar.

they are installed as you say RPCS3/dev_hdd0/game/GAMEID/

but what Ru4slan suggested makes them vanish from the emulators game list.

He suggested that what I did and also showed you how the full path of the game should look like, not where to put them.
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#12
(09-26-2014, 03:17 PM)tambre Wrote:
(09-26-2014, 01:31 PM)slarlac249 Wrote:
(09-26-2014, 01:06 PM)tambre Wrote:
(09-26-2014, 12:41 PM)slarlac249 Wrote: i have my games set like this;

RPCS3\dev_hdd0\game\BLUS0000\usrdir\

You shouldn't set your games like that in VFS manager, instead move the GAME into: RPCS3/dev_hdd0/game/GAMEID/

sorry, that was just a copy from my open windows address bar.

they are installed as you say RPCS3/dev_hdd0/game/GAMEID/

but what Ru4slan suggested makes them vanish from the emulators game list.

He suggested that what I did and also showed you how the full path of the game should look like, not where to put them.

sorry you lost me now lol.

it shows up in the emulator how i have it setup, default settings, installed the game from a psn pkg. didn't alter any paths.

just wondering what the errors were about missing files that are not missing.
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#13
I have no idea what you are talking about in here, but if a game doesn't find some files, open Config -> Virtual File System Manager and map something appropriate. If the game looks in /what/ever/some/folder/file.dat and it actually is in C:\rpcs3\some\different\folder\file.dat then map:

/what/ever/some/folder/ ---> C:\rpcs3\some\different\folder\
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#14
hi, thought i'd try this game again on the latest build and get this now;

E {PPU Thread[0x1] (main_thread)[0x0108cc4c]} sys_fs: sys_fs_open('/app_home/\\.\pipe\ps3'): failed to open file (flags=02, mode=0)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108c4cc]} cellSsl: cellSslInit
E {PPU Thread[0x1] (main_thread)[0x0108c4ec]} cellHttp: cellHttpInit
E {PPU Thread[0x1] (main_thread)[0x0108c52c]} cellHttp: cellHttpInitCookie
E {PPU Thread[0x1] (main_thread)[0x0108c4ac]} cellSsl: cellSslCertificateLoader
E {PPU Thread[0x1] (main_thread)[0x0108c4ac]} cellSsl: cellSslCertificateLoader
E {PPU Thread[0x1] (main_thread)[0x0108c50c]} cellHttp: cellHttpsInit
E {PPU Thread[0x1] (main_thread)[0x0108d90c]} cellSysutilAvc2 TODO: cellSysutilAvc2InitParam(): Older/newer version 130 used, might cause problems.
E {PPU Thread[0x1] (main_thread)[0x0108d90c]} cellSysutilAvc2: Unknown media type 0xffffffff
E {PPU Thread[0x1] (main_thread)[0x0108d88c]} Exception:
(in file Emu\SysCalls\Modules\cellSysutilAvc2.cpp:94, in function cellSysutilAvc2EstimateMemoryContainerSize)
Please report this to the developers.

still doesn't show anything visually though
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#15
(12-28-2015, 10:35 AM)slarlac249 Wrote: hi, thought i'd try this game again on the latest build and get this now;

E {PPU Thread[0x1] (main_thread)[0x0108cc4c]} sys_fs: sys_fs_open('/app_home/\\.\pipe\ps3'): failed to open file (flags=02, mode=0)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108ca4c]} sys_spu: Unsupported SPU Thread options (0x2)
E {PPU Thread[0x1] (main_thread)[0x0108c4cc]} cellSsl: cellSslInit
E {PPU Thread[0x1] (main_thread)[0x0108c4ec]} cellHttp: cellHttpInit
E {PPU Thread[0x1] (main_thread)[0x0108c52c]} cellHttp: cellHttpInitCookie
E {PPU Thread[0x1] (main_thread)[0x0108c4ac]} cellSsl: cellSslCertificateLoader
E {PPU Thread[0x1] (main_thread)[0x0108c4ac]} cellSsl: cellSslCertificateLoader
E {PPU Thread[0x1] (main_thread)[0x0108c50c]} cellHttp: cellHttpsInit
E {PPU Thread[0x1] (main_thread)[0x0108d90c]} cellSysutilAvc2 TODO: cellSysutilAvc2InitParam(): Older/newer version 130 used, might cause problems.
E {PPU Thread[0x1] (main_thread)[0x0108d90c]} cellSysutilAvc2: Unknown media type 0xffffffff
E {PPU Thread[0x1] (main_thread)[0x0108d88c]} Exception:
(in file Emu\SysCalls\Modules\cellSysutilAvc2.cpp:94, in function cellSysutilAvc2EstimateMemoryContainerSize)
Please report this to the developers.

still doesn't show anything visually though
Include the full log file or the information is useless. See this.
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#16
sorry, here's the log

http://pastebin.com/9vhp7hsu

couldn't attach, said file was invalid.
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#17
Goes ingame on recent master build v0.0.1-acd9d6ff (PR #2375).

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
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#18
rpcs3-v0.0.4-2017-12-19-f24491de_win64

Playable.


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.rar   RPCS3RedFactions.rar (Size: 423.48 KB / Downloads: 2)
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