Tekken 6 [BLES00635]
Started by Cyrax_X(Ru4slan has banned)




32 posts in this topic
Kravicka
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157 posts 25 threads Joined: Aug 2017
12-05-2017, 07:41 PM -
#21
Update after some little fixes

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[Image: 35v3py-2.png]
vladone97
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2 posts 1 threads Joined: Dec 2017
12-12-2017, 05:56 PM -
#22
   
Total noob question, but why am I getting this message? I don't even have any save data.
Ani
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3,426 posts 94 threads Joined: Aug 2017
12-12-2017, 05:59 PM -
#23
Because RPCS3 generated inaccurate savedata when you booted the game most likely
Kravicka
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157 posts 25 threads Joined: Aug 2017
12-13-2017, 02:47 PM -
#24
Try create save with this build (it fixes few game that had problems with saves) https://ci.appveyor.com/api/buildjobs/cs..._win64.zip (maybe it will be needed to delete save folder of tekken)

after that u can use master builds
This post was last modified: 12-13-2017, 02:48 PM by Kravicka.
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[Image: 35v3py-2.png]
marshy2
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3 posts 0 threads Joined: Oct 2017
12-29-2017, 07:56 AM -
#25
(12-12-2017, 05:56 PM)vladone97 Wrote: Total noob question, but why am I getting this message? I don't even have any save data.

Did you ever figure the solution out, cause I'm having the same problem?
comunitwin
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1 posts 0 threads Joined: Jan 2018
01-09-2018, 05:05 AM -
#26
Is this game still considered Playable? I'm using the latest build 0.0.4-6304-4231ea2e and it crashes quite often using both Vulkan and OpenGL, sometimes It crashes even before it loads the character in the character selection screen. Kinda hard to finish more than a few fights in the arcade and finishing a single map from scenario mode is simply impossible.
I'm getting this error:


E {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Local block not registered (brz 0x2284)
E {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Local block not registered (brnz 0x2254)
E {SPU[0x2000001] Thread (CellSpursKernel1)} SPU: Local block not registered (brz 0x2278)
F {SPU[0x2000001] Thread (CellSpursKernel1)} class std::runtime_error thrown: Branch-to-self (0x00eec)
(in file Emu\Cell\SPUASMJITRecompiler.cpp:2735)
E {PPU[0x1000000] Thread (main_thread) [0x00d3ee5c]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_hdd0/game/BLES00635/USRDIR” [x4]
Kravicka
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157 posts 25 threads Joined: Aug 2017
01-10-2018, 03:59 PM -
#27
It still works fine with me.
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[Image: 35v3py-2.png]
marshy2
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3 posts 0 threads Joined: Oct 2017
01-13-2018, 06:46 AM -
#28
(12-12-2017, 05:59 PM)Ani Wrote: Because RPCS3 generated inaccurate savedata when you booted the game most likely

So, how do you fix that?
Marquiseb07
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1 posts 0 threads Joined: Dec 2017
09-02-2018, 04:16 AM -
#29
Can someone please help me, I keep getting E {PPU[0x1000009] Thread (any_workerThread_1) [0x00d25000]} sceNpTrophy: sceNpTrophyRegisterContext(context=0x1, handle=0x1, statusCb=*0x8ca090, arg=*0x393db6d0, options=0x0) everytime I load this game up
Raennik
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1 posts 0 threads Joined: Oct 2018
10-30-2018, 09:37 AM -
#30
(01-13-2018, 06:46 AM)marshy2 Wrote:
(12-12-2017, 05:59 PM)Ani Wrote: Because RPCS3 generated inaccurate savedata when you booted the game most likely

So, how do you fix that?
Go to the Downloads page, browse the Complete Build Catalog, find and download Build# 4970. Unzip that somewhere else, ensure pad is setup as well as any files you need to boot games, then start the game. It'll likely go partway in and lockup. Reboot again, and keep doing so until you can get through to the main menu.

At this stage, exit the emulator. Go to your dev_hdd0\home\00000001\savedata folder. Copy the folder BLES000635 and drop it in the same place (deleting any such folder if it already exists) in your current emulator build. It will now detect that savedata and complete the boot.


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