Shin Hayarigami [BLJS10279]
Started by BlackDaemon




21 posts in this topic
AMMAREN
Unregistered


 
07-15-2015, 07:08 PM -
#11
Now this game back to work (RPCS3 V0.0.0.5-1907-g93e8504)
But not reach menu ConfusedConfused
tambre
Unregistered


 
07-16-2015, 08:06 AM -
#12
(07-15-2015, 07:08 PM)AMMAREN Wrote: Now this game back to work (RPCS3 V0.0.0.5-1907-g93e8504)
But not reach menu ConfusedConfused

Are you sure? For me it goes to menu and in-game has one text thing and then it's black screen. Also this game requires color buffers to be on or it will not go to main menu. If it still doesn't work, try deleting the save data and trophy folders.
AMMAREN
Unregistered


 
07-16-2015, 03:26 PM -
#13
i will make more test
AMMAREN
Unregistered


 
07-16-2015, 04:41 PM -
#14
sorry... it doesn't reach main menu Blush
tambre
Unregistered


 
07-16-2015, 05:04 PM -
#15
(07-16-2015, 04:41 PM)AMMAREN Wrote: sorry... it doesn't reach main menu Blush

Try using PPU Interpreter 2 and SPU Interpreter 2.
Use these graphics settings:
http://puu.sh/j1vIA/5600a70250.png
For audio set your audio to Null.
Others leave to defaults.

Try again and see if it works now, if it doesn't wait for the current PRs to be merged.
AMMAREN
Unregistered


 
07-17-2015, 12:24 AM -
#16
sorry.... still not reach main menu Blush

I think the problem is this Error
Code:
E {PPU[0x1] Thread (main_thread)[0x00126dd4]} cellSpurs: _cellSpursLFQueueInitialize
E {PPU[0x1] Thread (main_thread)[0x00126df4]} cellSpurs: cellSpursLFQueueAttachLv2EventQueue
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursCreateTask(taskset=*0x12c9a80, taskID=*0xd002d5d0, elf=*0x18c100, context=*0x25302a80, size=0xc00, lsPattern=*0x17f0d0, argument=*0xd002d5d8)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursSendWorkloadSignal(spurs=*0x12c8900, wid=0)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursWakeUp(spurs=*0x12c8900)
E {PPU[0x1] Thread (main_thread)[0x00126e34]} cellSpurs: _cellSpursLFQueuePushBody
W {PPU[0x1] Thread (main_thread)[0x00125d54]} cellSpurs: cellSpursEventFlagWait(eventFlag=*0x12c9a00, mask=*0xd002d894, mode=1)




tambre
Unregistered


 
07-17-2015, 07:51 AM -
#17
(07-17-2015, 12:24 AM)AMMAREN Wrote: sorry.... still not reach main menu Blush

I think the problem is this Error
Code:
E {PPU[0x1] Thread (main_thread)[0x00126dd4]} cellSpurs: _cellSpursLFQueueInitialize
E {PPU[0x1] Thread (main_thread)[0x00126df4]} cellSpurs: cellSpursLFQueueAttachLv2EventQueue
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursCreateTask(taskset=*0x12c9a80, taskID=*0xd002d5d0, elf=*0x18c100, context=*0x25302a80, size=0xc00, lsPattern=*0x17f0d0, argument=*0xd002d5d8)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursSendWorkloadSignal(spurs=*0x12c8900, wid=0)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursWakeUp(spurs=*0x12c8900)
E {PPU[0x1] Thread (main_thread)[0x00126e34]} cellSpurs: _cellSpursLFQueuePushBody
W {PPU[0x1] Thread (main_thread)[0x00125d54]} cellSpurs: cellSpursEventFlagWait(eventFlag=*0x12c9a00, mask=*0xd002d894, mode=1)

I sadly have no idea why that could happen. For me it imports those functions, but most of those cellSpurs* functions are never used. What is your game's version?
AMMAREN
Unregistered


 
07-17-2015, 09:34 AM -
#18
(07-17-2015, 07:51 AM)tambre Wrote:
(07-17-2015, 12:24 AM)AMMAREN Wrote: sorry.... still not reach main menu Blush

I think the problem is this Error
Code:
E {PPU[0x1] Thread (main_thread)[0x00126dd4]} cellSpurs: _cellSpursLFQueueInitialize
E {PPU[0x1] Thread (main_thread)[0x00126df4]} cellSpurs: cellSpursLFQueueAttachLv2EventQueue
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursCreateTask(taskset=*0x12c9a80, taskID=*0xd002d5d0, elf=*0x18c100, context=*0x25302a80, size=0xc00, lsPattern=*0x17f0d0, argument=*0xd002d5d8)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursSendWorkloadSignal(spurs=*0x12c8900, wid=0)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursWakeUp(spurs=*0x12c8900)
E {PPU[0x1] Thread (main_thread)[0x00126e34]} cellSpurs: _cellSpursLFQueuePushBody
W {PPU[0x1] Thread (main_thread)[0x00125d54]} cellSpurs: cellSpursEventFlagWait(eventFlag=*0x12c9a00, mask=*0xd002d894, mode=1)

I sadly have no idea why that could happen. For me it imports those functions, but most of those cellSpurs* functions are never used. What is your game's version?

This is my game version Sad


tambre
Unregistered


 
07-17-2015, 10:22 AM -
#19
(07-17-2015, 09:34 AM)AMMAREN Wrote:
(07-17-2015, 07:51 AM)tambre Wrote:
(07-17-2015, 12:24 AM)AMMAREN Wrote: sorry.... still not reach main menu Blush

I think the problem is this Error
Code:
E {PPU[0x1] Thread (main_thread)[0x00126dd4]} cellSpurs: _cellSpursLFQueueInitialize
E {PPU[0x1] Thread (main_thread)[0x00126df4]} cellSpurs: cellSpursLFQueueAttachLv2EventQueue
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursCreateTask(taskset=*0x12c9a80, taskID=*0xd002d5d0, elf=*0x18c100, context=*0x25302a80, size=0xc00, lsPattern=*0x17f0d0, argument=*0xd002d5d8)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursSendWorkloadSignal(spurs=*0x12c8900, wid=0)
W {PPU[0x1] Thread (main_thread)[0x00126e54]} cellSpurs: cellSpursWakeUp(spurs=*0x12c8900)
E {PPU[0x1] Thread (main_thread)[0x00126e34]} cellSpurs: _cellSpursLFQueuePushBody
W {PPU[0x1] Thread (main_thread)[0x00125d54]} cellSpurs: cellSpursEventFlagWait(eventFlag=*0x12c9a00, mask=*0xd002d894, mode=1)

I sadly have no idea why that could happen. For me it imports those functions, but most of those cellSpurs* functions are never used. What is your game's version?

This is my game version Sad

I'm sadly out of ideas what could cause it to not run for you. Maybe someone else has an idea why it doesn't run for you. Huh
Dante38490
Unregistered


 
09-17-2015, 03:14 PM -
#20
Video GamePlay 60 fps

error with save system exist and GamePlay working http://pastebin.com/vCcbcmNX
And error without Save system exist in folder BLJS10279_00_SYSTEM (just place PARAM.sfo this game in here) http://pastebin.com/ZMQA629d


Forum Jump:


Users browsing this thread: 1 Guest(s)