Sound Shapes [NPUA80543]
Started by BlackDaemon




7 posts in this topic
BlackDaemon
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844 posts 374 threads Joined: Aug 2017
08-15-2014, 02:14 AM -
#1
To get intro displayed you need to unpack psarc manually.
aniruddh
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08-15-2014, 05:23 AM -
#2
Whoa what a week soo many games showing intro it's just great
Ani
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3,425 posts 94 threads Joined: Aug 2017
10-17-2016, 03:04 PM -
#3
Tested with #2206, unpacked game_data.psarc

Shows logo on OpenGL, doesn't on Vulkan. Shows the remaining loading screens on both.

Libraries: libsre, libspurs_jq, libfiber
Loading libhttp and libssl makes no difference. If you load http but not ssl it throws an exception (Function not registered (index 3010)).

Crashes with
F {PPU[0x70000000] Thread (main_thread) [0x000e8bd4]} struct vm::access_violation thrown: Access violation reading address 0x1c



And a log file:

BlackDaemon
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844 posts 374 threads Joined: Aug 2017
01-29-2017, 06:41 AM -
#4
Tested on recent master build v0.0.1-8-60bd2fb. One of SPU threads crashes on loading screen, but you could get to "press start" screen, if press Resume.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libfiber.prx
reznoire
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18 posts 0 threads Joined: Aug 2017
07-23-2017, 03:15 AM -
#5
RPCS3 v0.0.3-5511-a893e71e

Old video, still works the same


ppu/spu recompiler. load liblv2 only. vulkan 1080.
Ani
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3,425 posts 94 threads Joined: Aug 2017
07-23-2017, 03:05 PM -
#6
Moving to Ingame. Is it Playable?
reznoire
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18 posts 0 threads Joined: Aug 2017
07-23-2017, 10:15 PM -
#7
(07-23-2017, 03:05 PM)Annie Wrote: Moving to Ingame. Is it Playable?

Yes
ssshadow
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2,490 posts 63 threads Joined: Aug 2017
07-24-2017, 07:16 PM -
#8
Moving to playable


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