Atelier Rorona Plus The Alchemist of Arland [BLES02050]
Started by sakura leite costa




79 posts in this topic
Reihar
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05-14-2017, 05:51 PM -
#51
With DX12, the game stops after the menu with this error in the log :
F {rsx::thread} class std::runtime_error thrown: HRESULT = The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.
(in file C:\rpcs3\rpcs3\Emu\RSX\D3D12\D3D12RenderTargetSets.cpp:280)

This is consistent with the rest of the thread, so nothing special here.

With Vulkan the backgrounds disappear completely (black backgrounds) but the text seems fixed. I guess that would make it playable. Performance is significantly lower than opengl though.
ssshadow
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05-14-2017, 09:12 PM -
#52
The text bug is known by graphics dev kd-11 and should be fixed soon enough.

The dialog background never worked.
Reihar
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05-16-2017, 08:07 PM -
#53
(05-14-2017, 09:12 PM)ssshadow Wrote: The text bug is known by graphics dev kd-11 and should be fixed soon enough.

The dialog background never worked.

Thanks, I'll wait for the fix to be merged.
Roxalon
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06-09-2017, 06:30 PM -
#54
Hello there!
When using vulkan my game freezes after 5-10 minutes of gameplay, while in opengl it seems to work fine, without any freezes. but has issues Reihar described. Is it "normal" for the game to hang when using vulkan, or is it an issue on my end?
I have Win7x64 i-5 3470 16Gb Ram Gforce 1070 with the latest drivers, using 0.0.2 5269
ssshadow
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06-09-2017, 10:35 PM -
#55
I don't know if it is "normal". How does OpenGL perform in comparison? Should only be a little slower.
folzar
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06-11-2017, 01:40 PM -
#56
Just tested the settings between OpenGL and Vulkan myself but with Vulkan i cannot get past the second loading screen after the game starts aka going into the maparea. But with OpenGL it all worked flawlessly so far and right now i'm about 1 hour into the game.
As usual i see tons and tons of red messages in the logs on both renderers, but on the vulkan its more unstable and the amount of orange fail codes are severely outnumbering OpenGL ones.
But so far the game actually works fine.
Movies are playing, around 30-50 fps between different areas, voice working, no massive graphical glitches.
Certain sound strings gets a little messed up but its seems to be small issues or maybe i need to make a few adjustments.
oh and at random intervals charafter faces becomes black but its a different place every play through so i cant tell whats the issue is.
EDIT*
Found out a thing but if i go back and forth in the menu options ingame the game crashes.
ssshadow
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06-12-2017, 01:10 PM -
#57
So random crashing is Vulkan related as I suspected. The random graphical bugs like missing faces, text, etc are actually a regression that our graphics developer kd-11 will get around to.

Don't know about options menu crash, I didn't see it, or maybe I never tested.

But it's basically playable right?
Gundark
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06-12-2017, 02:42 PM -
#58
Vulkan works fine except that in some cases characters are in low res, like this.

Good news, bug when you fall trough ground in wolf habitat is gone. Bad news, I had a softlock when I tried to make potion.
ssshadow
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06-12-2017, 07:28 PM -
#59
Is OpenGL fine though? kd-11 is working on general Vulkan bug fixes, including crashes and such.
Gundark
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06-14-2017, 09:46 AM -
#60
(06-12-2017, 07:28 PM)ssshadow Wrote: Is OpenGL fine though? kd-11 is working on general Vulkan bug fixes, including crashes and such.
No it isn't. It still crashes and I have graphical bugs ( missing textures ) like this.

And the log is much bigger although I played shorter.

https://drive.google.com/file/d/0Bx5ZCkP...sp=sharing


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