Hello There, Guest! Register

Tokyo Jungle [NPEA00275]
Black Screen 0 fps

Video on Menu with 60 fps and perfect sound

Move this Game (Intro)
LLE used :
cellSre (cellSpurs)

Hack need
Only one Hack requiere, Add "return -1; //" in line 481 in cellFont.cpp

After Log indicate
Quote:E {PPU Thread[0x4e] (_libsail-control)[0x00c6c7d8]} Exception: Unknown type (0x2)
(in file Emu\SysCalls\Modules\cellAdec.cpp:59, in function AudioDecoder::AudioDecoder)
Please report this to the developers.
Same Catherine, look That https://github.com/RPCS3/rpcs3/issues/1357
Update now is a half playable/playable
LLE need
Quote: - libac3dec.sprx
- libadec.sprx
- libdmux.sprx
- libdmuxpamf.sprx
- libfont.sprx
- libfontFT.sprx
- libfreetype.sprx
- libfreetypeTT.sprx
- libl10n.sprx
- libpamf.sprx
- libresc.sprx
- librtc.sprx
- libsail.sprx
- libsmvd2.sprx
- libsre.sprx
- libssl.sprx

Master branch have this error
Quote:F {PPU[0x70000000] Thread (main_thread) [0x0025eba4]} class std::runtime_error thrown: Function not registered (index 2975)
(in file Emu\Cell\PPUModule.cpp:157)
In log index 2975 indicate
Quote:·E LDR: Unknown function '0x1A267F98' in module 'cellSysmodule' (index 2975)

so i just have fixed this problem with this commit
for Tokyo Jungle need add Unknown function in cellSysmodule.cpp, same problem with resogun.
Looks fine. The right side of the screen is a bit jaggy sometimes. But performance is good and I haven't noticed any other problems so far.

Used Strict Rendering and Disable Vertex Cache to get rid off the initial flimmering.

The Map in the start menu is completely white though. This does hinder playability if you ask me.

Performance problems in some areas. Problematic, due to the hunting being dependent on timing.

Log: http://s000.tinyupload.com/?file_id=0505...7246170320
I uploaded EP9000-NPEA00275_00-00000020120613AR-A0101-V0100-PE File. I get an error when I try to upload the files below. I also get an error when I try to open the game.

Please help me...


Forum Jump:

Users browsing this thread: 1 Guest(s)