Puzzle Quest: Challenge of the Warlords RotPL [NPUB30041]
Started by Nickz




56 posts in this topic
derpf
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07-02-2014, 10:40 AM -
#21
(07-02-2014, 10:29 AM)ssshadow Wrote:
(07-02-2014, 07:12 AM)derpf Wrote: EDIT: Nevermind, I can run it.

Run the game or run LAN multiplayer?

The game. Game runs fine. Some menus are fast (~21 FPS), some are slow (0.1 FPS). LAN still doesn't work because RPCS3 emulates networking wrong. I'm working on it (for like, 2 hours now Tongue There is some annoying stuff. The PS3 does things differently from even BSD.)
ssshadow
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07-02-2014, 10:59 AM -
#22
(07-02-2014, 10:40 AM)derpf Wrote:
(07-02-2014, 10:29 AM)ssshadow Wrote:
(07-02-2014, 07:12 AM)derpf Wrote: EDIT: Nevermind, I can run it.

Run the game or run LAN multiplayer?

The game. Game runs fine. Some menus are fast (~21 FPS), some are slow (0.1 FPS). LAN still doesn't work because RPCS3 emulates networking wrong. I'm working on it (for like, 2 hours now Tongue There is some annoying stuff. The PS3 does things differently from even BSD.)

Sweet, good luck with that. That would be a cool milestone, first multiplayer game emulated...

I found this incomplete list that can be sorted to show games with LAN support. None of the games there will run now, but your work on networking here may help them a bit in the future.
derpf
Unregistered


 
07-03-2014, 06:54 AM -
#23
(07-02-2014, 10:59 AM)ssshadow Wrote:
(07-02-2014, 10:40 AM)derpf Wrote:
(07-02-2014, 10:29 AM)ssshadow Wrote:
(07-02-2014, 07:12 AM)derpf Wrote: EDIT: Nevermind, I can run it.

Run the game or run LAN multiplayer?

The game. Game runs fine. Some menus are fast (~21 FPS), some are slow (0.1 FPS). LAN still doesn't work because RPCS3 emulates networking wrong. I'm working on it (for like, 2 hours now Tongue There is some annoying stuff. The PS3 does things differently from even BSD.)

Sweet, good luck with that. That would be a cool milestone, first multiplayer game emulated...

I found this incomplete list that can be sorted to show games with LAN support. None of the games there will run now, but your work on networking here may help them a bit in the future.

Well, maybe when the game gets . What's happening:

1. The game opens two UDP sockets and binds them to all interfaces. One of them is for broadcasting across LAN for game searches. They're both non-blocking.

2. The broadcasting socket is set to broadcasting mode.

3. When the LAN games are searched, it tries to broadcast a message over the broadcasting socket.

4. This fails unless the other socket is also set to broadcast mode. I don't know why.

5. When this stops failing, the second client fails somewhere and ends up using -1 again. I'm not going to bother testing this more because running 2 instances of this game slaughters my modest quad core and I don't want to bother with redirecting to two logfiles. (Plus, if I have to see that stupid tutorial NPC or bard one more time I will punch my screen.)
ssshadow
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07-03-2014, 12:06 PM -
#24
(07-03-2014, 06:54 AM)derpf Wrote:
(07-02-2014, 10:59 AM)ssshadow Wrote:
(07-02-2014, 10:40 AM)derpf Wrote:
(07-02-2014, 10:29 AM)ssshadow Wrote: Run the game or run LAN multiplayer?

The game. Game runs fine. Some menus are fast (~21 FPS), some are slow (0.1 FPS). LAN still doesn't work because RPCS3 emulates networking wrong. I'm working on it (for like, 2 hours now Tongue There is some annoying stuff. The PS3 does things differently from even BSD.)

Sweet, good luck with that. That would be a cool milestone, first multiplayer game emulated...

I found this incomplete list that can be sorted to show games with LAN support. None of the games there will run now, but your work on networking here may help them a bit in the future.

Well, maybe when the game gets . What's happening:

1. The game opens two UDP sockets and binds them to all interfaces. One of them is for broadcasting across LAN for game searches. They're both non-blocking.

2. The broadcasting socket is set to broadcasting mode.

3. When the LAN games are searched, it tries to broadcast a message over the broadcasting socket.

4. This fails unless the other socket is also set to broadcast mode. I don't know why.

5. When this stops failing, the second client fails somewhere and ends up using -1 again. I'm not going to bother testing this more because running 2 instances of this game slaughters my modest quad core and I don't want to bother with redirecting to two logfiles. (Plus, if I have to see that stupid tutorial NPC or bard one more time I will punch my screen.)
I see. Well, multiplayer is not that important right now anyway. And yeah, it slaughters my i7 with 8 threads as well.
woody2014
Unregistered


 
07-04-2014, 09:32 PM -
#25
(07-03-2014, 12:06 PM)ssshadow Wrote:
(07-03-2014, 06:54 AM)derpf Wrote:
(07-02-2014, 10:59 AM)ssshadow Wrote:
(07-02-2014, 10:40 AM)derpf Wrote: The game. Game runs fine. Some menus are fast (~21 FPS), some are slow (0.1 FPS). LAN still doesn't work because RPCS3 emulates networking wrong. I'm working on it (for like, 2 hours now Tongue There is some annoying stuff. The PS3 does things differently from even BSD.)

Sweet, good luck with that. That would be a cool milestone, first multiplayer game emulated...

I found this incomplete list that can be sorted to show games with LAN support. None of the games there will run now, but your work on networking here may help them a bit in the future.

Well, maybe when the game gets . What's happening:

1. The game opens two UDP sockets and binds them to all interfaces. One of them is for broadcasting across LAN for game searches. They're both non-blocking.

2. The broadcasting socket is set to broadcasting mode.

3. When the LAN games are searched, it tries to broadcast a message over the broadcasting socket.

4. This fails unless the other socket is also set to broadcast mode. I don't know why.

5. When this stops failing, the second client fails somewhere and ends up using -1 again. I'm not going to bother testing this more because running 2 instances of this game slaughters my modest quad core and I don't want to bother with redirecting to two logfiles. (Plus, if I have to see that stupid tutorial NPC or bard one more time I will punch my screen.)
I see. Well, multiplayer is not that important right now anyway. And yeah, it slaughters my i7 with 8 threads as well.

Can someone send me the rap file to this game please.
woody2014
Unregistered


 
07-04-2014, 09:50 PM -
#26
(07-04-2014, 09:36 PM)AlexAltea Wrote:
(07-04-2014, 09:32 PM)woody2014 Wrote: Can someone send me the rap file to this game please.

That would be illegal. Undecided You have to purchase the game and dump everything from your PS3.

ok i understand thank you anyway
Dante38490
Unregistered


 
07-04-2014, 11:47 PM -
#27
It does not work for me :/
It worked some days ago :/
You too?
ssshadow
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07-05-2014, 11:13 AM -
#28
(07-04-2014, 11:47 PM)Dante38490 Wrote: It does not work for me :/
It worked some days ago :/
You too?

It works for me. Make sure that
  • SPU interpreter
  • both write buffers off
  • hook static functions off
Dante38490
Unregistered


 
07-05-2014, 01:35 PM -
#29
(07-05-2014, 11:13 AM)ssshadow Wrote: It works for me. Make sure that
  • SPU interpreter
  • both write buffers off
  • hook static functions off

Yes, it is configured like this, but I have huge mistake.
SPU: SPU E [577] Thread (Thread _Multistream SPU) [0x00007aec] :: SPUThread ReadChannel error: unknown / illegal channel (8 [$ SPU_RdDec]).
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
07-05-2014, 02:24 PM -
#30
(07-05-2014, 01:35 PM)Dante38490 Wrote:
(07-05-2014, 11:13 AM)ssshadow Wrote: It works for me. Make sure that
  • SPU interpreter
  • both write buffers off
  • hook static functions off

Yes, it is configured like this, but I have huge mistake.
SPU: SPU E [577] Thread (Thread _Multistream SPU) [0x00007aec] :: SPUThread ReadChannel error: unknown / illegal channel (8 [$ SPU_RdDec]).

I also have that. Turn off the log and let it run for a minute or two and it will start.


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