Acceleration of Suguri X Edition [NPEA00205]
Started by aniruddh




11 posts in this topic
aniruddh
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06-23-2014, 06:20 AM -
#1
log http://pastebin.com/r6CrRRyh
jacky400
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06-23-2014, 08:54 AM -
#2
How about this one in RSX debugger ? I can see the log already reached VP/FP and with FBO.
aniruddh
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06-23-2014, 08:58 AM -
#3
nope it does not
koSTENLPFan
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01-21-2017, 03:02 AM -
#4
RPCS3 v0.0.1-3-435ef04

Core:
PPU - Interpreter (Fast)
SPU - Interpreter (Fast) / Recompiler (ASMJIT)

LLE:
libfont
libfontFT
libfreetype
libfreetypeTT
libfs
libl10n
libresc
librtc
libspurs_jq
libsre

Graphics:
Vulkan
1280x720
Frame limit - Auto

Audio:
XAudio2

Game looks perfectly, without visual glitches or any broken graphics, but in next time it crashes on loading savedata. Removing NPEA00205REPSUM and NPEA00205SCFG folders from dev_hdd0\home\00000001\savedata\ solve this problem.
Also, sometimes she emulates without sound in ASMJIT.

Code:
F {PPU[0x70000002] Thread (sdu_auto_load) [0x0011deac]} struct vm::access_violation thrown: Access violation reading address 0x52a


ssshadow
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2,494 posts 63 threads Joined: Aug 2017
01-21-2017, 10:57 AM -
#5
Oh, interesting. Can you try loading save data with this hacked build:

https://mega.nz/#!Mh1QwCxC!B4_GfF1lAXFgd..._bhxuxV9Yw
koSTENLPFan
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01-21-2017, 01:30 PM -
#6
(01-21-2017, 10:57 AM)ssshadow Wrote: Oh, interesting. Can you try loading save data with this hacked build:

https://mega.nz/#!Mh1QwCxC!B4_GfF1lAXFgd..._bhxuxV9Yw

Same error. Confused


ssshadow
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2,494 posts 63 threads Joined: Aug 2017
01-21-2017, 02:40 PM -
#7
"Stack inconsistency"... Hmm. Well, thanks for testing.
koSTENLPFan
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02-01-2017, 02:50 PM -
#8
RPCS3 v0.0.1-5-6c6933c

Tested with workaround fix for #2299.

PPU Decoder: Interpreter (fast)
SPU Decoder: Interpreter (fast)

Same Graphics, Audio and LLE libs.

Now it works without crashes on savedata.
Shows dialogue window when i change something in settings.



UPD: Added Video Proof.

ssshadow
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2,494 posts 63 threads Joined: Aug 2017
02-01-2017, 05:52 PM -
#9
Would you say this thread should be moved to playable?
koSTENLPFan
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02-01-2017, 06:29 PM -
#10
(02-01-2017, 05:52 PM)ssshadow Wrote: Would you say this thread should be moved to playable?

Not yet, I think. Game don't work in latest nightly build (9eba0ac). Undecided


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