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Blast Factor [NPUA80002]
#1
Shows a black screen and 60fps
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#2
Tested on recent master build v0.0.1-22c0f0d6 (PR #2405). Crashes on loading screen.

LLE used
Code:
- libac3dec.sprx
    - libac3dec2.sprx
    - libadec.sprx
    - libapostsrc_mini.sprx
    - libat3dec.sprx
    - libatrac3plus.sprx
    - libatxdec.sprx
    - libdmux.sprx
    - libdmuxpamf.sprx
    - libl10n.sprx
    - libpamf.sprx
    - libresc.sprx
    - librtc.sprx
    - libsail.sprx
    - libsail_avi.sprx
    - libsail_rec.sprx
    - libsjvtd.sprx
    - libsmvd2.sprx
    - libsmvd4.sprx
    - libspurs_jq.sprx
    - libsre.sprx
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#3
RPCS3 v0.0.3-9-54f990a
still nothing but a black screen
F 0:00:05.037446 {PPU[0x1000000] Thread (main_thread) [0x00438f8c]} class std::runtime_error thrown: Trap!
(in file C:\rpcs3\rpcs3\Emu\Cell\PPUInterpreter.cpp:3093)
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#4
Not Playable, not sure what this was even doing on Playable...

Loadable with 54f990a as per last report
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#5
rpcs3-v0.0.3-2017-11-09-3c9126d9_win64

Intro.


Attached Files Thumbnail(s)
   

.rar   RPCS3BlastFactor.rar (Size: 52.73 KB / Downloads: 1)
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#6
rpcs3-v0.0.4-2017-12-18-de5dab35_win64

Ingame maybe playable.


Attached Files Thumbnail(s)
   

.rar   RPCS3BlastFactor.rar (Size: 300.3 KB / Downloads: 3)
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#7
RPCS3 v0.0.5-6648-ea82b732a Alpha | HEAD

Intel® Core™ i5-6600K CPU @ 3.50GHz | 4 Threads | 15.92 GiB RAM | AVX+ | TSX


Playable. No issues whatsoever. Perfect graphics, audio, fps.
I really enjoyed playing this, beat the whole thing.


Attached Files Thumbnail(s)
           

.7z   RPCS3.7z (Size: 81.88 KB / Downloads: 2)
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#8
Why did this game crash on me?

Test on two builds: AND
RPCS3 v0.0.5-6648-ea82b732a Alpha | HEAD

Intel® Core™ i7-2600 CPU @ 3.40GHz | 8 Threads | 11.96 GiB RAM | AVX

AND

RPCS3 v0.0.5-7428-cc846eb6 Alpha | HEAD

Intel® Core™ i7-2600 CPU @ 3.40GHz | 8 Threads | 11.96 GiB RAM | AVX


Attached Files Thumbnail(s)
       

.gz   RPCS3.log.gz (Size: 47.55 KB / Downloads: 1)
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