GripShift [NPUB30002]
Started by ps0ne




17 posts in this topic
ps0ne
Member


0
304 posts 59 threads Joined: Oct 2017
05-22-2014, 05:28 PM -
#1
Game window does not show fps, only white screem but much of data is compressed in plain zip file. Emulator may have some problems in extracting zipped data from dataps3.zip file because error shows up: Unknown syscall: 631 - 00000277

log: http://pastebin.com/nMz5BKgL
Ekaseo
Guest


 
05-22-2014, 05:44 PM -
#2
(05-22-2014, 05:28 PM)ps0ne Wrote: Game window does not show fps, only white screem but much of data is compressed in plain zip file. Emulator may have some problems in extracting zipped data from dataps3.zip file because error shows up: Unknown syscall: 631 - 00000277

log: http://pastebin.com/nMz5BKgL

maybe, but for example the game Family Feud does extract files from .rar/zip file. but it does not have to be it in this game Confused
ssshadow
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4
2,494 posts 63 threads Joined: Aug 2017
05-22-2014, 06:33 PM -
#3
I think the preceding gcm errors, among other things, are the reason this game fails. There is no clear indication that it can't read the .zip. If there was an issue some game internal error handling should trigger, and it doesn't seem like it does, since it is accessed several times. (Assuming the game does do some error handling, I have seen many that don't...)
derpf
Guest


 
05-23-2014, 05:16 AM -
#4
@ssshadow is right -- after you get a segfault (read from null block), all bets are off because you are now in undefined behavior. It might not even use that syscall.
ps0ne
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304 posts 59 threads Joined: Oct 2017
06-08-2014, 09:46 AM -
#5
Nice progress!

Now game loads many files from game folder, in rsx debugger i see how different malformed textures are changing and finally game stops at texture with Gripshift title.
Log: http://pastebin.com/0MZYvGtS


EDit:

Newer build and game doesnt crach, it goes even further, i probably went to the point that i need to press some buttons to advance. I added a texture from rsx debugger
d875j
Guest


 
06-09-2014, 12:38 AM -
#6
(06-08-2014, 09:46 AM)ps0ne Wrote: Nice progress!

Now game loads many files from game folder, in rsx debugger i see how different malformed textures are changing and finally game stops at texture with Gripshift title.
Log: http://pastebin.com/0MZYvGtS


EDit:

Newer build and game doesnt crach, it goes even further, i probably went to the point that i need to press some buttons to advance. I added a texture from rsx debugger

Very Nice Crach xD But good to see something out of game.
Ani
Administrator
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11
3,691 posts 96 threads Joined: Aug 2017
02-18-2017, 11:04 PM -
#7
Still Loadable.

Calls for _cellGcmFunc2, _cellGcmFunc13, _cellGcmFunc1, _cellGcmFunc3 in that order.
After stubbing those above, spams cellGcmFunc3 followed by cellGcmSetInvalidateTile then crashes.
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ps0ne
Member


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304 posts 59 threads Joined: Oct 2017
08-02-2017, 02:43 AM -
#8
haha yeaa
after llvm libgcm game went to menu/ intro
worked nice until read data error loading stage
ssshadow
Administrator
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2,494 posts 63 threads Joined: Aug 2017
08-17-2017, 10:44 PM -
#9
Moving to Intro.
profzerg
Member


0
17 posts 2 threads Joined: Oct 2017
11-15-2017, 02:05 AM -
#10
Tested with rpcs3-v0.0.4-2017-11-14-9e0b881b_win64
  • Profile and savegame data creation popups now goes ok.


Attached Files
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