Fat Princess [NPUA80139]
Started by ssshadow




23 posts in this topic
Dante38490
Unregistered


 
10-22-2015, 12:39 PM -
#11
Not works for me, I have Just a black screen, with 9 fps freezed
Pachus
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10-22-2015, 05:04 PM -
#12
You have to open the SELF from USRDIR.
Dante38490
Unregistered


 
10-22-2015, 10:06 PM -
#13
(10-22-2015, 05:04 PM)Pachus Wrote: You have to open the SELF from USRDIR.
oh ok, it is a strange, no laucnh game but launch .self
BlackDaemon
Moderator
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2
844 posts 374 threads Joined: Aug 2017
03-05-2016, 12:35 PM -
#14
Goes ingame with graphics issues on recent master build. Requires libSre and L10n LLE'd.
juanmahl
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03-11-2016, 11:18 AM -
#15
{PPU Thread[0x6f] (tool_client_thread)[0x0027b624]} sys_net: socketselect(): error 38 Error all the time :/ If i disable NETCtl it gives to me that error {PPU Thread[0x1] (main_thread)[0x0027b9a4]} cellNetCtl: cellNetCtlGetInfo(IP_ADDRESS): GetAdaptersInfo buffer overflow.
tambre
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03-11-2016, 12:34 PM -
#16
(03-11-2016, 11:18 AM)juanmahl Wrote: {PPU Thread[0x6f] (tool_client_thread)[0x0027b624]} sys_net: socketselect(): error 38 Error all the time :/ If i disable NETCtl it gives to me that error {PPU Thread[0x1] (main_thread)[0x0027b9a4]} cellNetCtl: cellNetCtlGetInfo(IP_ADDRESS): GetAdaptersInfo buffer overflow.

Log please. I'm guessing you tried to LLE cellNetCtl? It obviously isn't going to work, as it can't interact with your OS's networking stuff.
I'm not sure why that error always occurs the first time. After the error occurs the code does buffer resizing and tries it again, and I've never seen it fail after the error handling.
I feel that I implemented that part quite poorly and I'd like to overall rework it to be more reasonable, use smart pointers and to remove a lot of duplicate code.
juanmahl
Unregistered


 
03-11-2016, 01:39 PM -
#17
Log: http://www.mediafire.com/download/jf641d.../RPCS3.log

Errors:
LDR: Unknown module 'cellLibprof' in 'cellSre_Library' library
LDR: Unknown function 'cellUserTraceRegister' (0x43e718)
LDR: Unknown function 'cellUserTraceUnregister' (0x43e738)
LDR: Unknown function '0x9FB6228E' (0x43e978)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{SPU[0x29] Thread (picoSpursCellSpursKernel0)[0x08e58]} SPU: [0x08e5c] Branch-to-next with $LR
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00a80] Function call without $LR
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00acc] Function call without $LR
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00aec] Interrupt Return
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} Exception: Unimplemented instruction
(in file Emu\Cell\SPUASMJITRecompiler.cpp:919, in function spu_recompiler::IRET)
{PPU Thread[0x1] (main_thread)[0x0027b9a4]} cellNetCtl: cellNetCtlGetInfo(IP_ADDRESS): GetAdaptersInfo buffer overflow.
tambre
Unregistered


 
03-11-2016, 02:00 PM -
#18
(03-11-2016, 01:39 PM)juanmahl Wrote: Log: http://www.mediafire.com/download/jf641d.../RPCS3.log

Errors:
LDR: Unknown module 'cellLibprof' in 'cellSre_Library' library
LDR: Unknown function 'cellUserTraceRegister' (0x43e718)
LDR: Unknown function 'cellUserTraceUnregister' (0x43e738)
LDR: Unknown function '0x9FB6228E' (0x43e978)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{PPU Thread[0x1] (main_thread)[0x00428d80]} sys_spu: Unsupported SPU Thread options (0x2)
{SPU[0x29] Thread (picoSpursCellSpursKernel0)[0x08e58]} SPU: [0x08e5c] Branch-to-next with $LR
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00a80] Function call without $LR
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00acc] Function call without $LR
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} SPU: [0x00aec] Interrupt Return
{SPU[0x2a] Thread (picoSpursCellSpursKernel1)[0x00a00]} Exception: Unimplemented instruction
(in file Emu\Cell\SPUASMJITRecompiler.cpp:919, in function spu_recompiler::IRET)
{PPU Thread[0x1] (main_thread)[0x0027b9a4]} cellNetCtl: cellNetCtlGetInfo(IP_ADDRESS): GetAdaptersInfo buffer overflow.

Okey, you're doing quite a bit wrong there.

Please read the newcomer's guide, the FAQ and see the list of playable games.
If you're having any problems, please also read how to report issues and when reporting statuses of games, please read the submission guidelines.

Please keep in mind that piracy is not allowed and asking help with piracy, requesting pirated firmware files or games may result in a permanent suspension.
BlackDaemon
Moderator
*****


2
844 posts 374 threads Joined: Aug 2017
01-27-2017, 01:09 AM -
#19
Tested on recent master build v0.0.1-8-60bd2fb. Ingame graphics improved, compared to previous test, but still has some glitches.

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
zekesonxx
Member


0
27 posts 6 threads Joined: Sep 2017
10-06-2017, 04:18 PM -
#20
Tested on Linux with RPCS3 v0.0.3-5914-cc594ad3 Alpha.

If you launch the game normally, the cake will appear but no audio, eating the cake by hitting X works, and then it cuts to black and hangs.

However, if you boot GAME.self directly, the game will load and seems to completely work.
[Image: 1U2olUZ.jpg]

Aside from the pink trees and grass edges, everything appears to work. I've played a couple games with no issue.

Ingame (although it's probably Playable but I haven't played through the campaign).

Attached log is launching the game normally, going until it locks up, stopping, then launching GAME.self directly.


Attached Files
.gz   RPCS3.log.gz (Size: 903.32 KB / Downloads: 8)


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