Disgaea 3: Absence of Justice [BLES00452]
Started by BlackDaemon




152 posts in this topic
mixdix123
Unregistered


 
05-09-2014, 09:30 PM -
#81
Well, it does not work again. But i think that the elf file of the game could somehow be broken. Wherever I tried to run it with the elf file with either a interpreter or recompiler, it crashed. But when I boot the game normally, it works on the interpreter but crashes on the recompiler. Here is the image below with the red ELF32 letters.
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
05-09-2014, 10:46 PM -
#82
(05-09-2014, 09:30 PM)mixdix123 Wrote: Well, it does not work again. But i think that the elf file of the game could somehow be broken. Wherever I tried to run it with the elf file with either a interpreter or recompiler, it crashed. But when I boot the game normally, it works on the interpreter but crashes on the recompiler. Here is the image below with the red ELF32 letters.

Post RPCS3.log (on pastebin) please...
Dante38490
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05-09-2014, 11:03 PM -
#83
Strange My works
mixdix123
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05-10-2014, 09:15 AM -
#84
Here is the log: http://pastebin.com/mGAk6uZy
derpf
Unregistered


 
05-10-2014, 10:36 AM -
#85
(05-09-2014, 05:53 PM)mixdix123 Wrote: Hi, does everyone know how to use the SPU recompiler in the game? When I set to recompiler in SPU menu and try to load the game, it crashes immediately. But when I try to set to recompiler by pausing the game and after that running it, the FPS rate stays the same. My question is if the emulator switches to recompiler when I switch it during when I pause the game?

No, it only takes effect when new SPU threads are spawned, and you probably shouldn't mix interpreter and recompiler threads. Choose one before you launch a game.
ssshadow
Administrator
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2,494 posts 63 threads Joined: Aug 2017
05-10-2014, 11:55 AM -
#86
(05-10-2014, 09:15 AM)mixdix123 Wrote: Here is the log: http://pastebin.com/mGAk6uZy

[E : PPU[1] Thread (CPUThread)[0x00016e18]]: ELF32: Bad NOTE type (0)

Never seen that before. Maybe you did something wrong when you ripped the game? Try again, differently...
mixdix123
Unregistered


 
05-10-2014, 12:32 PM -
#87
I decrypted the file with the Scetool from ps3tools. But I had a different homebrew game (mandelbrot zoomer) with the simillar problem. But since the game was in a .pkg file, I think that the RPCS3 decrypted it alone. It gives something like this [E : PPU[1] Thread (CPUThread)[0x00038058]]: ELF32: Bad NOTE descsz (62). But I also noticed that on the interpreter it gives me ELF32: Bad NOTE, but it works. If needed here is the link to mandelbrot zoomer:
http://pastebin.com/hTpZXrG2

Please say me with what different program should I try to rip?
metallicafor
Unregistered


 
05-10-2014, 01:53 PM -
#88
i got exactly same error with heretic.pkg. It crash the rpcs3
ssshadow
Administrator
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2,494 posts 63 threads Joined: Aug 2017
05-10-2014, 08:17 PM -
#89
The only file you should decrypt is NisGraphics.spu.self. Don't touch anything else...
Nekotekina
RPCS3 Developer


0
137 posts 5 threads Joined: Aug 2017
05-10-2014, 08:52 PM -
#90
SSE 4.1 is required now. It may change later.


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