Disgaea 3: Absence of Justice [BLES00452]
Started by BlackDaemon




152 posts in this topic
Ru4slan
Unregistered


 
04-17-2014, 10:53 AM -
#71
(04-15-2014, 12:37 PM)fenix0082 Wrote:
(04-15-2014, 11:46 AM)notq Wrote: I don't understand one thing. In the last build i got 0.73 fps ingame, in the build by Nekotekinas i got 1.8 fps. But if Nekotekinas branch was merged to main automatic build a 5-10 days ago why we have this difference?

He was not merged...It did Dante, not main.
(And Neko not merged with main, because SPU-Re?ompilator now have a many bugs and a requires fixes)

P.S. sorry for my english, Google Translate.

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Darkriot
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498 posts 29 threads Joined: Aug 2017
04-17-2014, 08:54 PM -
#72
(04-17-2014, 10:53 AM)Ru4slan Wrote: ???????????? ???????????.????????? ??????? ???, ????? ??? ?????????? ? ?????????? ???.

?? ? ???, ??? ?? ?? ?????????, ? ?????)
???? ?? ???? ??????? ??????? ??????????? ??????? SPU-?????????????, ?? ??? ?? ?????? ??????? ?? SPU, ??? ?? ?????? (? ?????? ?????) ??? ??????? ?? PPU.

ssshadow
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2,494 posts 63 threads Joined: Aug 2017
04-17-2014, 09:21 PM -
#73
In commit 5d091411a3 by Nekotekina I almost consistently get > 1 fps! That is on a Sandy Bridge i7, at about 2,4 ghz. Haswell at 4+ ghz should easily be able to stay at > 2 fps then.

There are still bugs though. After 1-2 minutes it crahes with an opengl error ([E : RSXThread]: glDepthFunc: opengl error 0x0500), but it's clearly getting better with every revision.


Darkriot
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498 posts 29 threads Joined: Aug 2017
04-17-2014, 09:51 PM -
#74
http://puu.sh/8cNIC.jpg - 1,60-1,92 fps on i7-3770k 3,9 Ghz

Upd: i'm just off PPU[55,56,57] and got 2,25-2,40 fps
http://puu.sh/8cOZt.jpg

ssshadow, idk why you got Crash..hmm...disgaea has been working for 10 minutes.. and going fine)
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
04-17-2014, 10:26 PM -
#75
(04-17-2014, 09:51 PM)fenix0082 Wrote: http://puu.sh/8cNIC.jpg - 1,60-1,92 fps on i7-3770k 3,9 Ghz

Upd: i'm just off PPU[55,56,57] and got 2,25-2,40 fps
http://puu.sh/8cOZt.jpg

ssshadow, idk why you got Crash..hmm...disgaea has been working for 10 minutes.. and going fine)

Oh nice! Maybe the crash was just random, or maybe some timing/synchronization issue between SPU threads or something...

Can you skip to the next part of the game? (Keep pressing SELECT, X, O, ... until you hear a sound) I get a black screen...
Darkriot
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498 posts 29 threads Joined: Aug 2017
04-17-2014, 10:31 PM -
#76
after 20 minutes...freeze with opengl error 0x0500 (
http://puu.sh/8cQIP.jpg
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
04-17-2014, 10:34 PM -
#77
(04-17-2014, 10:31 PM)fenix0082 Wrote: after 20 minutes...freeze with opengl error 0x5000 (
http://puu.sh/8cQIP.jpg

It's random then...
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
04-18-2014, 11:27 PM -
#78
New Nekotekina commit, new progress:

[Image: ktU43M1.png]

The frame rate is only goes from about 0,4 -> 0,5 with the SPU recompiler at this point though. The PPU interpreter is probably a massive bottleneck.

Here is an interesting bug I haven't seen before. For one frame the incorrect texture (or part of a texture maybe) is applied to the stairs in this screenshot. Should be stone steps, but is actually part of a message board in the same level...

[Image: uUbjyeu.png]

Eventually crashes with [E : RSXThread]: glDrawArrays: opengl error 0x0505
mixdix123
Unregistered


 
05-09-2014, 05:53 PM -
#79
Hi, does everyone know how to use the SPU recompiler in the game? When I set to recompiler in SPU menu and try to load the game, it crashes immediately. But when I try to set to recompiler by pausing the game and after that running it, the FPS rate stays the same. My question is if the emulator switches to recompiler when I switch it during when I pause the game? My version of emulator: EmuCR-rpcs3-20140502-x64
ssshadow
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2,494 posts 63 threads Joined: Aug 2017
05-09-2014, 06:24 PM -
#80
(05-09-2014, 05:53 PM)mixdix123 Wrote: Hi, does everyone know how to use the SPU recompiler in the game? When I set to recompiler in SPU menu and try to load the game, it crashes immediately. But when I try to set to recompiler by pausing the game and after that running it, the FPS rate stays the same. My question is if the emulator switches to recompiler when I switch it during when I pause the game? My version of emulator: EmuCR-rpcs3-20140502-x64

It shouldn't crash and just work straight away... Try the very latest build, by me, which I know is working.


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