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Sonic CD [NPUB30624]
the game doesn't run.... in revision 1683-gfd34d11
yes it is Bad News

See the log:-

E Unimplemented function 'cellOskDialogGetSize' in 'cellSysutil' module (0xbdd1c)
E Unimplemented function 'cellOskDialogUnloadAsync' in 'cellSysutil' module (0xbdd3c)
E Unimplemented function 'cellOskDialogLoadAsync' in 'cellSysutil' module (0xbdddc)
E Unimplemented function 'cellOskDialogSetKeyLayoutOption' in 'cellSysutil' module (0xbde5c)
E Unimplemented function 'cellOskDialogSetInitialKeyLayout' in 'cellSysutil' module (0xbde7c)
E Unimplemented function 'cellOskDialogSetLayoutMode' in 'cellSysutil' module (0xbdedc)
E Unimplemented function 'UTF16stoUTF8s' in 'cellL10n' module (0xbe01c)
E Unimplemented function 'cellOskDialogExtSetInitialScale' in 'cellOskExtUtility' module (0xbea5c)
E Unimplemented function 'cellOskDialogExtRegisterForceFinishCallback' in 'cellOskExtUtility' module (0xbea7c)
E {PPU[1] Thread (main_thread)[0x000be15c]} sceNp TODO: sceNpDrmVerifyUpgradeLicense(content_id_addr=0x225990)
E {PPU[1] Thread (main_thread)[0x000be27c]} sceNp error: sceNpBasicRegisterHandler
E {PPU[1] Thread (main_thread)[0x000be2dc]} sceNp error: sceNpManagerRegisterCallback
E {PPU[15] Thread (INITASYNC)[0x000be39c]} sceNpTrophy TODO: sceNpTrophyCreateHandle(handle_addr=0x26bdf8)
E {PPU[15] Thread (INITASYNC)[0x000bdefc]} cellSysutil error: cellSaveDataAutoLoad2: Couldn't find save entry (NPEB00787-AUTO)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread Group type (0x4)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Exception: Access violation reading location 0x0
E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Information: is_alive=1, m_last_syscall=0x0 ()
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(04-23-2015, 02:40 PM)AMMAREN Wrote: the game doesn't run.... in revision 1683-gfd34d11
yes it is Bad News

See the log:-

E Unimplemented function 'cellOskDialogGetSize' in 'cellSysutil' module (0xbdd1c)
E Unimplemented function 'cellOskDialogUnloadAsync' in 'cellSysutil' module (0xbdd3c)
E Unimplemented function 'cellOskDialogLoadAsync' in 'cellSysutil' module (0xbdddc)
E Unimplemented function 'cellOskDialogSetKeyLayoutOption' in 'cellSysutil' module (0xbde5c)
E Unimplemented function 'cellOskDialogSetInitialKeyLayout' in 'cellSysutil' module (0xbde7c)
E Unimplemented function 'cellOskDialogSetLayoutMode' in 'cellSysutil' module (0xbdedc)
E Unimplemented function 'UTF16stoUTF8s' in 'cellL10n' module (0xbe01c)
E Unimplemented function 'cellOskDialogExtSetInitialScale' in 'cellOskExtUtility' module (0xbea5c)
E Unimplemented function 'cellOskDialogExtRegisterForceFinishCallback' in 'cellOskExtUtility' module (0xbea7c)
E {PPU[1] Thread (main_thread)[0x000be15c]} sceNp TODO: sceNpDrmVerifyUpgradeLicense(content_id_addr=0x225990)
E {PPU[1] Thread (main_thread)[0x000be27c]} sceNp error: sceNpBasicRegisterHandler
E {PPU[1] Thread (main_thread)[0x000be2dc]} sceNp error: sceNpManagerRegisterCallback
E {PPU[15] Thread (INITASYNC)[0x000be39c]} sceNpTrophy TODO: sceNpTrophyCreateHandle(handle_addr=0x26bdf8)
E {PPU[15] Thread (INITASYNC)[0x000bdefc]} cellSysutil error: cellSaveDataAutoLoad2: Couldn't find save entry (NPEB00787-AUTO)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread Group type (0x4)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be97c]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Exception: Access violation reading location 0x0
E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Information: is_alive=1, m_last_syscall=0x0 ()

As far as I know, this has been fixed with Nekotekina's changes, which have yet to been merged.
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Sonic full version NPEB-00787 & NPUB-30624
Rpcs3 (bb63ec0 - LLVM)Test option :

PPU I2 & SPU JIT
PPU I2 & SPU I2
LLVM & SPU JIT
LLVM & SPU I2

I Note:
Save game : Work
Load game : work
start movie : not work
Quote:E {PPU[0x44] Thread (_cellsurMixerMain)[0x000be75c]} cellSail error: cellSailSoundAdapterGetFrame
E {PPU[0x44] Thread (_cellsurMixerMain)[0x000be75c]} cellSail error: cellSailSoundAdapterGetFrame
E {PPU[0x44] Thread (_cellsurMixerMain)[0x000be75c]} cellSail error: cellSailSoundAdapterGetFrame

Trophies Screen : not work
Quote:E {PPU[0x1] Thread (main_thread)[0x0001b010]} Exception: Access violation writing location 0xffb3d0f2
E {PPU[0x1] Thread (main_thread)[0x0001b010]} Information: is_alive=1, m_last_syscall=0x0 ()

LeadErboards Screen : not work
Quote:E {PPU[0x1] Thread (main_thread)[0x0001b010]} Exception: Access violation writing location 0xff331b0d
E {PPU[0x1] Thread (main_thread)[0x0001b010]} Information: is_alive=1, m_last_syscall=0x0 ()
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Lol. It's running at ~200 fps for me. (e6df1dd, ppu-jit and spu-ji enabled @ 480p).
My specs are: i5 4670k @ 4.1 Ghz, r9 290.

Tried to set frame limit to 60 fps - it runs worse, sound is very choppy and when I tried to close it - it thrown exception:
Code:
First-chance exception at 0x00000015B1E3E5E1 in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0000.
First-chance exception at 0x00000014ACB3D2CF in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0058.
Unhandled exception at 0x00000015B1E3E5E1 in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0000.

First-chance exception at 0x00000015B1E3E5E1 in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0000.
Unhandled exception at 0x00000014ACB3D2CF in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0058.

First-chance exception at 0x00000014ACB3D2CF in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0058.
Unhandled exception at 0x00000015B1E3E5E1 in rpcs3-x64.exe: 0xC0000005: Access violation reading location 0x00000012AC2A0000.
Apart from this (bad fps handling and choppy audio) everything else seem to work - even saves.

With frame limit set to auto it works somewhat better - less choppiness, doesn't crash and audio is somewhat OK.

EDIT: Only XAudio seems okay. With openAL worse fps and sound makes my ears bleed.
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Sound should be much better on PPU LLVM recompiler now.
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Working well minor slowdown on stage 1 due to recording i believe.

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