05-18-2014, 05:25 AM
AlexAltea , i seen you fixed this GetMemFromAddr(0x0) previously for cellPngDec.I think should be similar for cellPamfReaderGetNumberOfSpecificStreams .Any though?
Sonic CD [NPUB30624]
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05-18-2014, 05:25 AM
AlexAltea , i seen you fixed this GetMemFromAddr(0x0) previously for cellPngDec.I think should be similar for cellPamfReaderGetNumberOfSpecificStreams .Any though?
05-18-2014, 10:02 AM
05-18-2014, 10:28 AM
(05-18-2014, 10:00 AM)AlexAltea Wrote:(05-18-2014, 05:25 AM)jacky400 Wrote: AlexAltea , i seen you fixed this GetMemFromAddr(0x0) previously for cellPngDec.I think should be similar for cellPamfReaderGetNumberOfSpecificStreams .Any though? Yeap ,hopefully it is good for this moment .Probably this can give some other games benefit to go further . If no one beat me , i will do this simple pull .
05-18-2014, 10:50 AM
Can you merge it please??
05-18-2014, 10:54 AM
(05-18-2014, 10:48 AM)AlexAltea Wrote: @jacky400: Oh damn, I didn't notice your PR and just pushed: https://github.com/DHrpcs3/rpcs3/commit/...87ef4bc505 Heehee nice one . Probably we can officially now move this game to playable ?
05-18-2014, 10:59 AM
(05-18-2014, 10:54 AM)jacky400 Wrote:(05-18-2014, 10:48 AM)AlexAltea Wrote: @jacky400: Oh damn, I didn't notice your PR and just pushed: https://github.com/DHrpcs3/rpcs3/commit/...87ef4bc505 There are a number of other issues like no save/load (yet), mostly missing sound, and crap speed. Not really playable IMO, although I guess you can technically play the game from beginning to end on a supercomputer...
05-18-2014, 11:26 AM
Fair enough. One quick question though not related to this game, normally how long it take from loading screen to the title screen in Disgaea 3?
05-18-2014, 11:51 AM
Recorded small video demo
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05-18-2014, 11:54 AM
05-18-2014, 11:57 AM
We need 20X speed lol
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