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Sonic CD [NPUB30624]
#61
(08-26-2014, 06:32 AM)jacky400 Wrote: The access violation is from cellSaveDataAutoSave2()

https://github.com/DHrpcs3/rpcs3/issues/726

[raven02]

I have in no way modified that function for sure.
If I could get that access violation I might as well try fixing it, but the trial version just freezes for me before going in-game.
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#62
Many games shows access violetion errors. To me it look like some memory issue not what neko said in different thread but i might be wrong
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#63
just this little update, that wont let you past the title screen, after you press anything, the message just dissapears and nothing happens.
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#64
it's weird i tried with last update it work fine, i mean i'm using ppu jit obviously, with my spec i7 mobile 2,2 ghz to 3,2 i getting 22 fps in game.
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#65
(09-23-2014, 01:05 AM)Alexander9000 Wrote: it's weird i tried with last update it work fine, i mean i'm using ppu jit obviously, with my spec i7 mobile 2,2 ghz to 3,2 i getting 22 fps in game.

That's because older PPU JIT build didn't have it fixed yet.
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#66
Need your help becouse I got black screen all time and this error

E {PPU[1] Thread (CPUThread)[0xa000e25010]} Exception: Access violation: addr = 0x6d (is_alive=1, last_syscall=0xd0230671 (cellPamfReaderGetNumberOfSpecificStreams))

It is comes after I chose the character in game
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#67
(09-25-2014, 04:42 AM)umatuma Wrote: Need your help becouse I got black screen all time and this error

E {PPU[1] Thread (CPUThread)[0xa000e25010]} Exception: Access violation: addr = 0x6d (is_alive=1, last_syscall=0xd0230671 (cellPamfReaderGetNumberOfSpecificStreams))

It is comes after I chose the character in game

Full log file, please?
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#68
(09-25-2014, 12:07 PM)tambre Wrote: Full log file, please?
Full log 80 or 120 mo ^^
Quote:G: E {PPU[1] Thread (CPUThread)[0x00e25010]} Exception: Access violation: addr = 0x6d (is_alive=1, last_syscall=0xd0230671 (cellPamfReaderGetNumberOfSpecificStreams))
E {PPU[260] Thread (AUTOSAVE)[0x00e15004]} TODO: UTF16stoUTF8s
E {PPU[260] Thread (AUTOSAVE)[0x00e0f0a0]} DynamicMemoryBlock::Free(addr=0xc00f30): failed
just takes into account the last line or it stuck, and it's about cellPamf.cpp cellSaveData.cpp, 2 is a mistake that a bug in mesa games
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#69
(09-25-2014, 04:42 AM)umatuma Wrote: Need your help becouse I got black screen all time and this error

E {PPU[1] Thread (CPUThread)[0xa000e25010]} Exception: Access violation: addr = 0x6d (is_alive=1, last_syscall=0xd0230671 (cellPamfReaderGetNumberOfSpecificStreams))

It is comes after I chose the character in game

This is then "normal" behavior. People who got in game downloaded a modified build. Not that the person who uploaded it said he did that initially.
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#70
(09-25-2014, 12:27 PM)ssshadow Wrote:
(09-25-2014, 04:42 AM)umatuma Wrote: Need your help becouse I got black screen all time and this error

E {PPU[1] Thread (CPUThread)[0xa000e25010]} Exception: Access violation: addr = 0x6d (is_alive=1, last_syscall=0xd0230671 (cellPamfReaderGetNumberOfSpecificStreams))

It is comes after I chose the character in game

This is then "normal" behavior. People who got in game downloaded a modified build. Not that the person who uploaded it said he did that initially.

no, it's not normal, it worked before, but for a while there are these two error about cellpamf and save, and it speaks well of the official build.
Quote:G: E {PPU[1] Thread (CPUThread)[0x00e25010]} Exception: Access violation: addr = 0x6d (is_alive=1, last_syscall=0xd0230671 (cellPamfReaderGetNumberOfSpecificStreams))
E {PPU[260] Thread (AUTOSAVE)[0x00e15004]} TODO: UTF16stoUTF8s
E {PPU[260] Thread (AUTOSAVE)[0x00e0f0a0]} DynamicMemoryBlock::Free(addr=0xc00f30): failed
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