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Sonic CD [NPUB30624]
#91
(12-25-2014, 04:01 PM)ssshadow Wrote: Should missing achievements also be counted you think? I would say so if we really want it to be completely identical to a real PS3. Although just printing "trophy unlocked" in the log should be sufficient in that case.
It would be nice but if it succeeds in everything else it should still be moved into "Perfect" category IMHO.
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#92
Nooooo, the options -> settings menu hangs with this error:

E {PPU[1] Thread (main_thread)[0x0001b048]} PPUInterpreter::STW(): invalid address (0x10000000b)

Not perfect yet Wink

Edit: Other issues, loading (or maybe saving?) doesn't work, if you change which soundtrack to use it saves the new preference, but after a restart the change is not there. Same for game progress. Other submenus from options also hangs with the same error.
Opening achievements or leaderboards just straight up crashes rpcs3 with no errors in the log.
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#93
(12-25-2014, 07:10 PM)ssshadow Wrote: Nooooo, the options -> settings menu hangs with this error:

E {PPU[1] Thread (main_thread)[0x0001b048]} PPUInterpreter::STW(): invalid address (0x10000000b)

Not perfect yet Wink

Edit: Other issues, loading (or maybe saving?) doesn't work, if you change which soundtrack to use it saves the new preference, but after a restart the change is not there. Same for game progress. Other submenus from options also hangs with the same error.
Opening achievements or leaderboards just straight up crashes rpcs3 with no errors in the log.

Does it save the actual changes in the settings on a real PS3?
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#94
(12-25-2014, 07:58 PM)tambre Wrote:
(12-25-2014, 07:10 PM)ssshadow Wrote: Nooooo, the options -> settings menu hangs with this error:

E {PPU[1] Thread (main_thread)[0x0001b048]} PPUInterpreter::STW(): invalid address (0x10000000b)

Not perfect yet Wink

Edit: Other issues, loading (or maybe saving?) doesn't work, if you change which soundtrack to use it saves the new preference, but after a restart the change is not there. Same for game progress. Other submenus from options also hangs with the same error.
Opening achievements or leaderboards just straight up crashes rpcs3 with no errors in the log.

Does it save the actual changes in the settings on a real PS3?

It does. It also saves which level you have reached and all that. Currently nothing is actually saved (or loaded?) in rcps3.
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#95
Did someone ever make a video? No? Well I just did.


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#96
Cool! You definitely know how to play in sonic )) I mean where need to go ))
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#97
(12-30-2014, 10:39 PM)notq Wrote: Cool! You definitely know how to play in sonic )) I mean where need to go ))

That is... a demo mode Tongue Leave the game on the main menu and the computer will start to play.
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#98
(12-30-2014, 11:32 PM)ssshadow Wrote:
(12-30-2014, 10:39 PM)notq Wrote: Cool! You definitely know how to play in sonic )) I mean where need to go ))

That is... a demo mode Tongue Leave the game on the main menu and the computer will start to play.

Ha ha ))) Big Grin
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#99
Bad News now this game doesn't run! It dosn't work with PPU Interpreter and LLVM
I use revision 1683-gfd34d11

E Unimplemented function 'cellOskDialogGetSize' in 'cellSysutil' module (0xbdd54)
E Unimplemented function 'cellOskDialogUnloadAsync' in 'cellSysutil' module (0xbdd74)
E Unimplemented function 'cellOskDialogLoadAsync' in 'cellSysutil' module (0xbde14)
E Unimplemented function 'cellOskDialogSetKeyLayoutOption' in 'cellSysutil' module (0xbde94)
E Unimplemented function 'cellOskDialogSetInitialKeyLayout' in 'cellSysutil' module (0xbdeb4)
E Unimplemented function 'cellOskDialogSetLayoutMode' in 'cellSysutil' module (0xbdf14)
E Unimplemented function 'UTF16stoUTF8s' in 'cellL10n' module (0xbe054)
E Unimplemented function 'cellOskDialogExtSetInitialScale' in 'cellOskExtUtility' module (0xbea94)
E Unimplemented function 'cellOskDialogExtRegisterForceFinishCallback' in 'cellOskExtUtility' module (0xbeab4)
E {PPU[1] Thread (main_thread)[0x000be194]} sceNp TODO: sceNpDrmVerifyUpgradeLicense(content_id_addr=0x2259e0)
E {PPU[1] Thread (main_thread)[0x000be2b4]} sceNp error: sceNpBasicRegisterHandler
E {PPU[1] Thread (main_thread)[0x000be314]} sceNp error: sceNpManagerRegisterCallback
E {PPU[15] Thread (INITASYNC)[0x000be3d4]} sceNpTrophy TODO: sceNpTrophyCreateHandle(handle_addr=0x26bdf8)
E {PPU[1] Thread (main_thread)[0x000be9b4]} sys_spu TODO: Unsupported SPU Thread Group type (0x4)
E {PPU[1] Thread (main_thread)[0x000be9b4]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be9b4]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be9b4]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be9b4]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[15] Thread (INITASYNC)[0x000bdf34]} cellSysutil error: cellSaveDataAutoLoad2: Couldn't find save entry (NPUB30624-AUTO)
E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Exception: Access violation reading location 0x0
E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Information: is_alive=1, m_last_syscall=0x0 ()
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everything works for me :/
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