Hello There, Guest! Register

Spelunky [NPUB31288]
#21
Nice fps on last build with Interpreter&DisAsm
Reply
#22
Latest build. That is propably bug, but I don't know.
[E : SPU[146] Thread (FMOD)[0x0001cd70]]: SPURecompilerCore::Compile(ls_addr=0x1cd70): branch to 0x0 opcode
Settings: spu: recompiler, and interpreter&disarm
Reply
#23
revision 38333f0 : access violetion error - a lot of games shows this error with latest revisions
Reply
#24
This is what I've got...Intro FPS is really slow so speed is 10x faster.After pressing button it's crashed.


Reply
#25
(12-17-2014, 10:39 PM)John GodGames Wrote: This is what I've got...Intro FPS is really slow so speed is 10x faster.After pressing button it's crashed.


Which build version ? I guess it some sort of old version cause without icons. Tried in last build, so it freezes.
Reply
#26
It's an older PPU JIT build.I don't know revision.In newest revision.


(12-18-2014, 09:24 AM)notq Wrote:
(12-17-2014, 10:39 PM)John GodGames Wrote: This is what I've got...Intro FPS is really slow so speed is 10x faster.After pressing button it's crashed.


Which build version ? I guess it some sort of old version cause without icons. Tried in last build, so it freezes.
Reply
#27
Build: aad97aa
CPU: PPU Interpreter and PPU Interpreter 2
SPU: SPU Interpreter and SPU Interpreter 2
Error:
Quote:E Unknown module 'cellSysutilAvconfExt'
E Unknown function 'cellAudioInGetAvailableDeviceInfo' in 'cellSysutilAvconfExt' module (0x325f24)
E Unknown function 'cellAudioInSetDeviceMode' in 'cellSysutilAvconfExt' module (0x325f44)
E Unknown function 'cellAudioInRegisterDevice' in 'cellSysutilAvconfExt' module (0x325f64)
E Unknown function 'cellAudioInUnregisterDevice' in 'cellSysutilAvconfExt' module (0x325f84)
E Unknown function 'sys_prx_load_module_on_memcontainer_by_fd' in 'sysPrxForUser' module (0x326bc4)
E Unknown function 'sys_prx_load_module_by_fd' in 'sysPrxForUser' module (0x326d04)
E {PPU[0x1] Thread (main_thread)[0x003255e4]} Exception: Access violation reading location 0x0
(in file ..\Utilities\Thread.cpp:1098, in function _se_translator)
Reply
#28
Build: cdf38d1
CPU: PPU Interpreter 2
SPU: SPU Interpreter 2
Reply
#29
Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:

PPU decoder: Recompiler (LLVM)
SPU decoder: Recompiler (ASMJIT)
Load liblv2.sprx only
GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60
Audio settings: XAudio2
Input/Output: DualShock 4

Please note that I've tested the demo version of this game.

Vulkan and OpenGL both run this game at full speed 100% of the time for me. I haven't encountered any major visual or audio glitches.

Can be upgraded to Playable!
Reply
#30
Moving to playable.
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)