The Legend of Spyro: Dawn of the Dragon [BLES00382]
Started by krzysztof860




31 posts in this topic
krzysztof860
Unregistered


 
03-11-2014, 06:33 PM -
#1
Black screen with 0.00 FPS, 100% CPU usage, looping error:
[E : SPU[143] Thread (_Multistream SPU Thread)[0x00001ee4]]: SPUThread::WriteChannel error: unknown/illegal channel (7 [$SPU_WrDec]).
and
[E : SPU[143] Thread (_Multistream SPU Thread)[0x00006e70]]: SPUThread::ReadChannel error: unknown/illegal channel (8 [$SPU_RdDec]).

RSX Debugger shows nothing.
Log: http://pastebin.com/GcJaRR0d
Screen: http://www67.zippyshare.com/v/47685786/file.html
krzysztof860
Unregistered


 
12-20-2015, 06:36 PM -
#2
Hangs after first cutscene.


I have LLE Modules but Manager does not detect them (0.06).

I guess topic can be moved to "Intro".

PS. I re-run, and it went in-game, but with glitches, and 3d graphics was missing.
Screen: http://www13.zippyshare.com/v/I9upbAs9/file.html
Log in attachment (61MiB after unpacking).
tambre
Unregistered


 
12-20-2015, 06:43 PM -
#3
(12-20-2015, 06:36 PM)krzysztof860 Wrote: Hangs after first cutscene.


I have LLE Modules but Manager does not detect them (0.06).

I guess topic can be moved to "Intro".

PS. I re-run, and it went in-game, but with glitches, and 3d graphics was missing.
Screen: http://www13.zippyshare.com/v/I9upbAs9/file.html
Log in attachment (61MiB after unpacking).

You can't likely see the modules, as you haven't decrypted them.
Also I'd recommend you to place your games in your /dev_hdd0/game/ folder, so they would show up in the game viewer.
dempixels
Unregistered


 
01-24-2016, 12:34 PM -
#4
well atleast i can see the fps not sure about the error's



current settings:
PPu Decoder: intrepreter 2
SPU decoder: intrepreter (fast)
GPU render: DX12
framelimiter: auto
resolution: 720x480
D3Dadapter: AMD radeon R9 380

LOG files posted...

Kristiqn5
Unregistered


 
01-24-2016, 12:52 PM -
#5
Did you enable LLE Modules?
Try enabling CellAtrac , CellSail , CellSpursJq and CellSre and see if something happens
tambre
Unregistered


 
01-24-2016, 12:54 PM -
#6
(01-24-2016, 12:34 PM)dempixels Wrote: well atleast i can see the fps not sure about the error's



current settings:
PPu Decoder: intrepreter 2
SPU decoder: intrepreter (fast)
GPU render: DX12
framelimiter: auto
resolution: 720x480
D3Dadapter: AMD radeon R9 380

do i need to do anything else? please tell me!

Moved to the general discussion, as it does not meet the guidelines.
Please see the guidelines for submitting new games.
dempixels
Unregistered


 
01-24-2016, 02:55 PM -
#7
(01-24-2016, 12:52 PM)Kristiqn5 Wrote: Did you enable LLE Modules?
Try enabling CellAtrac , CellSail , CellSpursJq and CellSre and see if something happens

i do not want to bother you but i cannot find any LLE modules or any of the names specified in you comment, do i need to download it somewhere?
tambre
Unregistered


 
01-24-2016, 02:58 PM -
#8
(01-24-2016, 02:55 PM)dempixels Wrote:
(01-24-2016, 12:52 PM)Kristiqn5 Wrote: Did you enable LLE Modules?
Try enabling CellAtrac , CellSail , CellSpursJq and CellSre and see if something happens

i do not want to bother you but i cannot find any LLE modules or any of the names specified in you comment, do i need to download it somewhere?

You should be able to grab them from your PS3 through MultiMan, using a FTP server. Should be located in /dev_flash/sys/external/ along with flash*.pic files, that are also required by quite a few games.

After that, you should be able to decrypt them using RPCS3/npdtool/some other utility.
dempixels
Unregistered


 
01-24-2016, 03:02 PM -
#9
(01-24-2016, 02:58 PM)tambre Wrote:
(01-24-2016, 02:55 PM)dempixels Wrote:
(01-24-2016, 12:52 PM)Kristiqn5 Wrote: Did you enable LLE Modules?
Try enabling CellAtrac , CellSail , CellSpursJq and CellSre and see if something happens

i do not want to bother you but i cannot find any LLE modules or any of the names specified in you comment, do i need to download it somewhere?

You should be able to grab them from your PS3 through MultiMan, using a FTP server. Should be located in /dev_flash/sys/external/ along with flash*.pic files, that are also required by quite a few games.

After that, you should be able to decrypt them using RPCS3/npdtool/some other utility.

ouch... i don't have a ps3 to do that.. so i will just stick around the website/forums and see how the emulator progresses. thanks for the help!
tambre
Unregistered


 
01-24-2016, 03:06 PM -
#10
(01-24-2016, 03:02 PM)dempixels Wrote:
(01-24-2016, 02:58 PM)tambre Wrote:
(01-24-2016, 02:55 PM)dempixels Wrote:
(01-24-2016, 12:52 PM)Kristiqn5 Wrote: Did you enable LLE Modules?
Try enabling CellAtrac , CellSail , CellSpursJq and CellSre and see if something happens

i do not want to bother you but i cannot find any LLE modules or any of the names specified in you comment, do i need to download it somewhere?

You should be able to grab them from your PS3 through MultiMan, using a FTP server. Should be located in /dev_flash/sys/external/ along with flash*.pic files, that are also required by quite a few games.

After that, you should be able to decrypt them using RPCS3/npdtool/some other utility.

ouch... i don't have a ps3 to do that.. so i will just stick around the website/forums and see how the emulator progresses. thanks for the help!

You should probably still attach the log file and other information, as was explained in the submission guidelines, that I linked earlier.
Hard to say if you need those files or not, without the log. (You probably still do)


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