Nier Replicant [BLJM60223]
Started by ssshadow




71 posts in this topic
Hakj3r
Member


0
23 posts 1 threads Joined: Jan 2018
04-20-2018, 08:11 PM -
#21
RPCS3 v0.0.5-6662-8f4fa8a5b Alpha | HEAD

Trying to go outside the village causes crashes. RPCS3.exe FC.
CPU: Intel I9-9900k @ 4.7 GHz
GPU: Nvidia GeForce GTX1080
RAM: 16GB DDR4 3200
Motherboard: MSI MPG Z390 Gaming Plus
MrAnvil935
Member


0
3 posts 0 threads Joined: Apr 2018
04-24-2018, 05:26 PM -
#22
rpcs3 v0.0.5-6826-b230b0df Alpha

Small fps boost. Tested on OpenGL.
Vulkan crash seems fixed.

6:40h of gameplay. Except few bugs with lighting and performance issues is playable. I will try to beat whole game on emulator.

With Vulkan working properly game is quite playable. Framrate its low in many locations but if you don't care about that game should be beatable.

CPU: Intel i5 7400 3Ghz (max turbo 3.3-3.5 Ghz)
GPU: Nvidia GeForce GTX1060 (3gb)
Ram: 8Gb DDR4 2133
This post was last modified: 05-22-2018, 06:20 PM by MrAnvil935.
ASHILTINEC
Member


0
1 posts 0 threads Joined: May 2018
05-27-2018, 08:15 AM -
#23
Hello everyone. Playing Nier Replicant on Linux Mint 18.3
rpcs3-v0.0.5-6815-c9669818.

OpenGL Render
https://youtu.be/Bjw9ZcjdX0Q

Vulkan Render
https://youtu.be/OJ10r_CW-h4

Main PC:
Motherboard: MSI B350 PC MATE
CPU: AMD Ryzen 5 1600
RAM: 16 gb
Videocard: NVIDIA GTX 1050 TI
HDD: 2 TB Seagate
Screen Recorder: Open Broadcaster Software
OS: Windows 10 Pro, Linux Mint 18.3
This post was last modified: 05-29-2018, 06:00 AM by ASHILTINEC.
Illynir
Member


0
7 posts 1 threads Joined: Nov 2017
05-31-2018, 08:54 AM -
#24
Build: RPCS3 v0.0.5-6880-b0ee36913 Alpha | HEAD

Nier Replicant is fullspeed and completely playable now. Some flickering on lightning sometimes but it's light and not disturbing really.

Default option is enough.


Attached Files Thumbnail(s)
           

.gz   ReplicantLOG.gz (Size: 427.11 KB / Downloads: 5)
MrAnvil935
Member


0
3 posts 0 threads Joined: Apr 2018
05-31-2018, 04:45 PM -
#25
(05-31-2018, 08:54 AM)Illynir Wrote: Build: RPCS3 v0.0.5-6880-b0ee36913 Alpha | HEAD

Nier Replicant is fullspeed and completely playable now. Some flickering on lightning sometimes but it's light and not disturbing really.

Default option is enough.

Can confirm. Stable 30 fps in every area. Looks much better too.

OS: Windows 10
CPU: Intel i5 7400 3Ghz (max turbo 3.3-3.5 Ghz)
GPU: Nvidia GeForce GTX1060 (3gb)
Ram: 8Gb DDR4 2133
This post was last modified: 05-31-2018, 05:59 PM by MrAnvil935.
youbill36
Member


0
29 posts 6 threads Joined: Feb 2018
06-01-2018, 09:49 AM -
#26
(05-31-2018, 08:54 AM)Illynir Wrote: Build: RPCS3 v0.0.5-6880-b0ee36913 Alpha | HEAD

Nier Replicant is fullspeed and completely playable now. Some flickering on lightning sometimes but it's light and not disturbing really.

Default option is enough.
I see that it is playable in BLJM60223 and BLES00826 but you can confirm in the BLUS30481 version, in my case it throws me this error no matter what I do.

F {PPU [0x100001a] Thread (Main Task) [0x00ead0c0]} MEM: Access violation reading location 0x14 Smile
aimscorpy
Member


0
1 posts 0 threads Joined: Jun 2018
06-01-2018, 05:47 PM -
#27
Hmm, i`m just getting access violation Error here:

U {PPU[0x1000000] Thread (main_thread) [0x00f7c5cc]} cellSysutil TODO: cellVideoOutConfigure(videoOut=0, config=*0xd0080678, option=*0x0, waitForEvent=0)
E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: Invalid blit dimensions passed
F {PPU[0x100000e] Thread (cglu_render) [0x00f7cf50]} MEM: Access violation reading location 0x0

OS: Windows 10 x64
CPU: Ryzen7 2700x
GPU: Radeon RX580
Ram: 32Gb
Hakj3r
Member


0
23 posts 1 threads Joined: Jan 2018
06-01-2018, 09:36 PM -
#28
(05-31-2018, 04:45 PM)MrAnvil935 Wrote:
(05-31-2018, 08:54 AM)Illynir Wrote: Build: RPCS3 v0.0.5-6880-b0ee36913 Alpha | HEAD

Nier Replicant is fullspeed and completely playable now. Some flickering on lightning sometimes but it's light and not disturbing really.

Default option is enough.

Can confirm. Stable 30 fps in every area. Looks much better too.

At my place it works good too, but there is some noise on ingame sound.
CPU: Intel I9-9900k @ 4.7 GHz
GPU: Nvidia GeForce GTX1080
RAM: 16GB DDR4 3200
Motherboard: MSI MPG Z390 Gaming Plus
cruzaxelb
Member


0
1 posts 0 threads Joined: Jun 2018
06-16-2018, 07:00 AM -
#29
    There seems to be a bug or i dunno if its just on my copy but on the boss fight with devola and popola, they are invisible but they can still be defeated its just their invisible. this happens in cutscenes as well. there's also crashes on mine after cg scenes (which run slow on my i5 3570) with thread scheduler enabled
Hakj3r
Member


0
23 posts 1 threads Joined: Jan 2018
06-16-2018, 08:50 PM -
#30
RPCS3 v0.0.5-6955-2bc4cb4e5 Alpha | HEAD
Can't go past intro, no matter the settings.
-----------
RPCS3 v0.0.5-6957-af62c92b7 Alpha | HEAD
Back to normal.

After enabling TSX sound isn't shuttering as much, but has a lot of "E {SPU[0x2000000] Thread (CellSpursKernel0) [0x1f508]} SPU: GETLLAR took too long: X" stuff going on, with X=>10, mostly 10,11 and 12...
This post was last modified: 06-18-2018, 11:15 AM by Hakj3r.
CPU: Intel I9-9900k @ 4.7 GHz
GPU: Nvidia GeForce GTX1080
RAM: 16GB DDR4 3200
Motherboard: MSI MPG Z390 Gaming Plus


Forum Jump:


Users browsing this thread: 3 Guest(s)