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Red Dead Redemption [BLUS30418]
#1
This game doesn't even open GSFrame window, but it's the first time I saw Dbgconsole open.
Dbgconsole
Quote:[STARTUP] 2048k consumed by modules, 0k consumed by SPURS, 0k consumed by exception handling.
[STARTUP] Restricting 257024k heap to 69632k+3072k+112640k=185344k.
[STARTUP] Allocating 181M
[STARTUP] Heap allocated from [30300000,3b800000)
[STARTUP] Remaining user memory: 74688kb; USED=181M TSS=1536kb EXTRA=448kb (RESIDUAL)
[POOL] Residual allocator has 456384 bytes available at creation.
[FATAL] Critsec didn't init either control word

Log attached of course.
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#2
I hope we can get this game working.Might take some time to get it running.
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#3
Now it sending rpcs3 error:
12:29:27: can't seek on file descriptor 4 (error 131: wykonano prĂ³b? przesuni?cia wska?nika pliku przed pocz?tek pliku.)
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#4
With sys_lwmutex functions implemented the log is a lot shorter Big Grin
http://pastebin.com/RzvBkD4F
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#5
(03-15-2014, 09:10 PM)Blackbird Wrote: With sys_lwmutex functions implemented the log is a lot shorter Big Grin
http://pastebin.com/RzvBkD4F

The game even exits itself Tongue Well, seems to need spurs, like many other commercial games right now. Very shortly speaking spurs is about multithreading and such things, quite essential stuff.
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#6
(03-15-2014, 09:49 PM)ssshadow Wrote:
(03-15-2014, 09:10 PM)Blackbird Wrote: With sys_lwmutex functions implemented the log is a lot shorter Big Grin
http://pastebin.com/RzvBkD4F

The game even exits itself Tongue Well, seems to need spurs, like many other commercial games right now. Very shortly speaking spurs is about multithreading and such things, quite essential stuff.

It's self aware I guess Big Grin
And the GCM API RSX uses I think. What I'm interested in is how many games actually utilize all the SPUs rather than relying purely on the PPU. In theory all early 3rd party games could be easier to emulate as developers weren't familiar with the HW.
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#7
(03-15-2014, 11:23 PM)Blackbird Wrote:
(03-15-2014, 09:49 PM)ssshadow Wrote:
(03-15-2014, 09:10 PM)Blackbird Wrote: With sys_lwmutex functions implemented the log is a lot shorter Big Grin
http://pastebin.com/RzvBkD4F

The game even exits itself Tongue Well, seems to need spurs, like many other commercial games right now. Very shortly speaking spurs is about multithreading and such things, quite essential stuff.

It's self aware I guess Big Grin
And the GCM API RSX uses I think. What I'm interested in is how many games actually utilize all the SPUs rather than relying purely on the PPU. In theory all early 3rd party games could be easier to emulate as developers weren't familiar with the HW.

Pretty much 9/10 games with high end graphics utilize the SPUs, and spurs, to some extent at least from what I have tested. Obviously games like the Arkedo series has no real need to, which is why they work.

Same goes for gcm. Every graphically advanced game is going to be using it a lot.

A good exception from this is Disgaea 3 though. It's not a pretty game, but it is 3D nonetheless. It doesn't use spurs, and doesn't seem to use any advanced gcm commands either. If that strange video error could be fixed it might actually reach in game from there. (Or maybe not Wink )
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#8
Well it's close and once they are implant it be great seeing the game boot once things are done on the programming.
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#9
Hi guys. Any news about activating this game with RPCS3 ?[/quote]
I tried it now and i got an error message.

log file attached
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#10
Try loading libfs. It might work, as it does in Air Tonelico.
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