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Red Dead Redemption [BLUS30418]
The game starts with 28~30fps and reaches the menu with 2~5fps. I can get into the game, but the fps stays at 2~5fps.

PPU Decoder : Recompiler (LLVM)
SPU Decoder: Recompiler (ASMJIT)
Firmware: Load liblv2.sprx only
Add. Settings:
            - Bind SPU
            - Lower SPU
            - Enable SPU
SPU Thread: Auto

Renderer: Vulkan
Device: GTX 1060 3GB
Aspect: 16:9
Anisotropic: Auto
Famelimit: Off
Resolution: Recommended
Add. Settings: Use GPU Texture Scaling

RPCS3 v0.0.4-6307-5959411ae Alpha

I´m new at this but I want to share and improve my experience.

Yesterday I downloaded the RPCS3 versión from https://ci.appveyor.com/project/rpcs3/rp.../artifacts

And then the versión of Red dead that is in the title and after a few options I´m running the game. I just completed the first mission. 

I get 10fps near buildings and about 24/25 fps when I´m in less populated áreas. I think is great and I want to know by your experience wich settings may improve the performance.

I´m using

I7 7700k @ 4.5ghz
1080ti MSI stock
16 gb ram @ 3200 MHz

The settings in CPU menú are

PPu decoder: LLVM
SPU decoder: ASMJIT
Firmware: Load libv2
Aditional settings: SPU cache // ENABLE SPU loop detection

Preferred SPU threads: AUTO
SPU block size: SAFE
TSX Instructions: disabled.


recommended resolution
GPU texture scaling

So if anyone want to share something to improve or change or what can I try to help out here I´m here to try it.

Thanks and I hope it helps.

Red dead redemption is for me one of the greatest of all time and thats why I want it to be playable in PC.  Heart
RPCS3 0.0.7-9222-321f7e71

CTD with PPU decoder on llvm recompiler and game version 1.08
Gets to menu screen with game version 1.00, but infinite loading screen with TSX enabled
10-15 fps in game without TSX and PPU llvm.

Attached log is in game without TSX and PPU llvm

Edit: Got it working with game version 1.08. Still crashes with PPU llvm. Got it to load a decrypted save from my PS3 with TSX enabled, but my horse was invisible

CPu: i7 7820X 4.5Ghz
Playing on Vulkan with 720p resolution. The game played for couple of seconds then froze.
Fps: 10~15
Gpu: GTX 1060 6gb
Ram: 16gb
Cpu: i7 8700k
Game Version: 1.0
Last Three lines:

S {RSX Decompiler Thread} RSX: New program compiled successfully
U {PPU[0x1000000] Thread (main_thread) [0x017c31f8]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1588d98) x6
F {RSX [0x00e8138]} sig_log: Thread terminated due to fatal error: [attrib buffer] Working buffer not big enough, buffer_length=67108864 allocated=21890304 requested=4090400020 guard=4194304 largest_pool=198912
(in file C:\projects\rpcs3\rpcs3\Emu\RSX\Common\ring_buffer_helper.h:91)

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