Virtua Fighter 5: Final Showdown [NPEB00913]
Started by Darkriot




39 posts in this topic
Darkriot
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498 posts 29 threads Joined: Aug 2017
09-26-2016, 02:23 PM -
#11
some textures improve with this commit 7884356

Update: Two last screenshots from OpenGL (looks better than Vulkan, but fps is too small).
Nezarn
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09-26-2016, 02:30 PM -
#12
That "inverted" effect looks like the same issue as Dreamy Theater games https://github.com/RPCS3/rpcs3/issues/2145
Darkriot
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498 posts 29 threads Joined: Aug 2017
09-26-2016, 02:35 PM -
#13
(09-26-2016, 02:30 PM)Nezarn Wrote: That "inverted" effect looks like the same issue as Dreamy Theater games https://github.com/RPCS3/rpcs3/issues/2145

yeah, I hope that's will be fixed soon Wink
AlexVS
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10-19-2016, 06:05 PM -
#14
Hey all. Ingame on LLVM Vulkan api:

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p.s. Intel i3-3240, GTX 750ti 2gb
build rpcs3-ReleaseLLVM-2c803dbe
p.p.s For windows7 Xaudio not work, for Windows 10 OK
Darkriot
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498 posts 29 threads Joined: Aug 2017
10-19-2016, 06:10 PM -
#15
(10-19-2016, 06:05 PM)AlexVS Wrote: p.p.s For windows7 Xaudio not work, for Windows 10 OK

hmm, for me Xaudio on win7 is working good, but i got freezing at gameplay after 5-7 seconds on Vulkan (working only on win10)

MODS, can you move this thread into half-playable ? (or playable, idk...)
ssshadow
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01-24-2017, 01:05 AM -
#16
Moved to half playable, but it looks playable. Can someone confirm? How does the graphics look now? Does it run stable for 10-20 minutes? Does multiple levels, saving, loading, etc work?
Rain_Kikyou
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01-24-2017, 06:02 AM -
#17
(01-24-2017, 01:05 AM)ssshadow Wrote: Moved to half playable, but it looks playable. Can someone confirm? How does the graphics look now? Does it run stable for 10-20 minutes? Does multiple levels, saving, loading, etc work?

Is able to stabilize the work, but the fatal problem of this game is too long loading time.
Without this deadly loading time problem, it would be perfectly playable
graphics with Hatsune Miku Dreamy Theater is the same problem, if the image of the game to fix the problem then this should be no problem,also cpu use

This game can achieve the highest FPS 50 +

ssshadow
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2,494 posts 63 threads Joined: Aug 2017
01-24-2017, 12:51 PM -
#18
Thanks, and playable doesn't mean perfect, small glitches and non perfect performance is still acceptable. Thread moved.

Can you list your settings and LLE modules (and post a log file) so I can update the first post of the topic?
Ani
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4,264 posts 105 threads Joined: Aug 2017
01-24-2017, 06:57 PM -
#19
Can you open a separate thread for the NPUB ID? Seems like both are playable though.
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MisterBlack
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01-30-2017, 04:31 PM -
#20
Very long (N?w Loading) - 5-20min


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