Terraria [BLES01938]
Started by SerJons




62 posts in this topic
SerJons
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03-07-2014, 05:29 PM -
#11
(03-07-2014, 05:26 PM)ssshadow Wrote:
(03-07-2014, 05:22 PM)SerJons Wrote:
(03-07-2014, 05:16 PM)ssshadow Wrote: Tried selecting "mstream-update" in the debugger and pausing that thread? Should make the rest of the game run a bit faster.

?h, you're right so much faster. Thank you. Smile

About 40 fps here, although that's not entirely true since it pauses for 10 seconds after running for 1.

For me all graphics is over sized. What resolution and build are you running?

720x480 and 4:3
rpcs3 Git (2014/03/07) x64
leon112211
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03-07-2014, 05:49 PM -
#12
well atleast the game works
ssshadow
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03-07-2014, 06:06 PM -
#13
(03-07-2014, 05:49 PM)leon112211 Wrote: well atleast the game works

"works". But yeah, I get what you mean Tongue
Ekaseo
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03-09-2014, 03:14 PM -
#14
I made a short video on terraria, how it looks:
ssshadow
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03-24-2014, 09:55 PM -
#15
Is it just me, or is Terraria crashing rpcs3? It was a while since I last tested, so I don't know when it started. Could of course just be me, I have moved all my games around a bunch..

Log: http://pastebin.com/xwUREjEx

Ok, it seems it only happens when audio is set to null.
ssshadow
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04-17-2014, 10:34 PM -
#16
It always crashes now, latest build from main (Not SPU recompiler)

http://pastebin.com/znSwBjYQ
derpf
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04-18-2014, 06:27 AM -
#17
Doesn't crash for me, but it doesn't go beyond this point in loading:

Code:
[E]: TODO: _sys_spu_printf_finalize
[W : PPU[1] Thread (CPUThread)[0x009da04c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 3
[W : PPU[1] Thread (CPUThread)[0x004a0bc4]]: memory warning: sys_memory_get_user_memory_size(mem_info_addr=0xd0010c04)
[W : PPU[1] Thread (CPUThread)[0x009da04c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 4
[W : PPU[1] Thread (CPUThread)[0x009da04c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 5
[W : PPU[1] Thread (CPUThread)[0x009da04c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 6
[W : PPU[1] Thread (CPUThread)[0x009da04c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 7
[W : PPU[1] Thread (CPUThread)[0x009da04c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 8
[W : PPU[1] Thread (CPUThread)[0x009da04c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 9
[W : PPU[1] Thread (CPUThread)[0x009da04c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 10
[W : PPU[1] Thread (CPUThread)[0x009da04c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 11
[W : PPU[1] Thread (CPUThread)[0x009da04c]]: sys_lwmutex warning: *** lwmutex created [_lc_mtx] (attribute=0x12): sq_id = 12
[W : PPU[1] Thread (CPUThread)[0x009da04c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 13
[W : PPU[1] Thread (CPUThread)[0x009da04c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 14
[W : PPU[1] Thread (CPUThread)[0x009da04c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x22): sq_id = 15
[W : PPU[1] Thread (CPUThread)[0x0042f92c]]: sys_rwlock warning: sys_rwlock_create(rw_lock_id_addr=0x971664, attr_addr=0x0)
[W : PPU[1] Thread (CPUThread)[0x009da04c]]: sys_lwmutex warning: *** lwmutex created [] (attribute=0x12): sq_id = 16

Doesn't appear to progress any further.

Well that's weird. An old revision from the buildbot works fine, but checking that revision out with git and rebuilding it still doesn't load. I let it sit for about 5 minutes and it just crashes later though:

Code:
[! : Audio Thread]: Audio started
[W : PPU[35] Thread (EE RenderLoop)[0x009d2010]]: cellGcmSys warning: cellGcmInit(context_addr=0x971798,cmdSize=0xf0000,ioSize=0x100000,ioAddress=0x36400000)
[W : PPU[35] Thread (EE RenderLoop)[0x009d2010]]: cellGcmSys warning: *** local memory(addr=0xc0000000, size=0xf900000)
[W : PPU[35] Thread (EE RenderLoop)[0x009d2010]]: cellGcmSys warning: cellGcmMapEaIoAddress(ea=0x36400000, io=0x0, size=0x100000)
ssshadow
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05-09-2014, 05:38 PM -
#18
So, now it works, apparently. Speed is exceptional (40-60 fps, no pausing like before) until you press new game. After that it drops to 1 fps, and some button mashing later you get this for a while before it hangs, I think.

(There is a massive spam of [W : PPU[47] Thread (NetworkThread)[0x0058c010]]: cellSysmodule warning: cellSysmoduleLoadModule(CELL_SYSMODULE_NET) also)

Code:
[E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
[W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
[W : RSXThread]: New FBO (960x540)
[E : RSXThread]: Init tex error: Bad tex format (0x82 | linear | 0x0)
[E : RSXThread]: Init tex error: Bad tex format (0x82 | linear | 0x0)
[E : RSXThread]: Init tex error: Bad tex format (0x83 | swizzled | 0x0)

[W : PPU[34] Thread (EE RenderLoop)[0x009d4094]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x0,offset=0xff0300,pitch=4,width=960,height=540)

[E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
[W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
[E : RSXThread]: Init tex error: Bad tex format (0x82 | linear | 0x0)
[E : RSXThread]: Init tex error: Bad tex format (0x82 | linear | 0x0)
[E : RSXThread]: Init tex error: Bad tex format (0x83 | swizzled | 0x0)

[W : PPU[34] Thread (EE RenderLoop)[0x009d4094]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x0,offset=0xff0300,pitch=4,width=960,height=540)

[E : RSXThread]: TODO: cellGcmSetBackPolygonMode(0x1b02)
[W : RSXThread]: NV4097_SET_COLOR_MASK_MRT: fff0
[E : RSXThread]: Init tex error: Bad tex format (0x82 | linear | 0x0)
[E : RSXThread]: Init tex error: Bad tex format (0x82 | linear | 0x0)
[E : RSXThread]: Init tex error: Bad tex format (0x83 | swizzled | 0x0)



Dante38490
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05-09-2014, 09:24 PM -
#19
Sorry but my game is not launch
Log
So I said, why me nothing happens ...
Ekaseo
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05-09-2014, 09:55 PM -
#20
(05-09-2014, 09:24 PM)Dante38490 Wrote: Sorry but my game is not launch
Log
So I said, why me nothing happens ...

you have to turn on HLE that it shows full log, and when the game goes into the main menu, change it to nothing and you will get 42fps


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