How to decrypt files that need the .rap file
Started by Ekaseo




11 posts in this topic
Ekaseo
Unregistered


 
03-06-2014, 06:55 PM -
#1
Can some1 make a tutorial how to decrypt those games in rpcs3? Many PSN games require this, but i dont know where to put the file so it decrypts. Any help with that plz?
Dante38490
Unregistered


 
03-07-2014, 11:38 AM -
#2
(03-06-2014, 06:55 PM)Ekaseo Wrote: Can some1 make a tutorial how to decrypt those games in rpcs3? Many PSN games require this, but i dont know where to put the file so it decrypts. Any help with that plz?

Same, I understand anything rap file Sad
Ekaseo
Unregistered


 
03-07-2014, 11:53 AM -
#3
put the rap files into the dev_usb000 folder and it should decrypt the games just fine
Dante38490
Unregistered


 
03-07-2014, 12:23 PM -
#4
(03-07-2014, 11:53 AM)Ekaseo Wrote: put the rap files into the dev_usb000 folder and it should decrypt the games just fine

So I found a software for some rap file, and it works, but I can not created myself a file .rap, I understand anything :/
Hykem
Unregistered


 
03-07-2014, 11:37 PM -
#5
(03-07-2014, 12:23 PM)Dante38490 Wrote:
(03-07-2014, 11:53 AM)Ekaseo Wrote: put the rap files into the dev_usb000 folder and it should decrypt the games just fine

So I found a software for some rap file, and it works, but I can not created myself a file .rap, I understand anything :/

Yeah... Sorry about that.
I placed a small note on the crypto commit, but it wasn't really intuitive for users to go check the comments and notice that .rap files need to be placed under the dev_usb000.
I guess I should add this information to the Wiki.

There are only two ways to decrypt a PSN game (with a local license). One is using your console's ACT.DAT and your IDPS to generate a new RIF key (this method is still not implemented in RPCS3, but it's not used very often) and the other is simply using the RAP file that comes with the game PKG to generate the referred key.
Dante38490
Unregistered


 
03-08-2014, 12:18 AM -
#6
(03-07-2014, 11:37 PM)Hykem Wrote: Yeah... Sorry about that.
I placed a small note on the crypto commit, but it wasn't really intuitive for users to go check the comments and notice that .rap files need to be placed under the dev_usb000.
I guess I should add this information to the Wiki.

There are only two ways to decrypt a PSN game (with a local license). One is using your console's ACT.DAT and your IDPS to generate a new RIF key (this method is still not implemented in RPCS3, but it's not used very often) and the other is simply using the RAP file that comes with the game PKG to generate the referred key.
What is needed is a ps3 with a custom firmware?
Hykem
Unregistered


 
03-08-2014, 12:35 AM -
#7
(03-08-2014, 12:18 AM)Dante38490 Wrote:
(03-07-2014, 11:37 PM)Hykem Wrote: Yeah... Sorry about that.
I placed a small note on the crypto commit, but it wasn't really intuitive for users to go check the comments and notice that .rap files need to be placed under the dev_usb000.
I guess I should add this information to the Wiki.

There are only two ways to decrypt a PSN game (with a local license). One is using your console's ACT.DAT and your IDPS to generate a new RIF key (this method is still not implemented in RPCS3, but it's not used very often) and the other is simply using the RAP file that comes with the game PKG to generate the referred key.
What is needed is a ps3 with a custom firmware?

Yes. You can use reActPSN and a CFW PS3 to generate a RAP file for your game.
slarlac249
Unregistered


 
09-14-2014, 07:13 PM -
#8
ah! thanks, this thread helped me with testing a psn game, i was missing that file, now it loads the rendering window.
Hykem
Unregistered


 
10-01-2014, 04:19 PM -
#9
EDAT/SDAT decryption has been improved in the latest revisions.
The most important changes are:
- A new path is now used to load RAP files from (dev_hdd0 /home/00000001/exdata). This is the folder where RAP/RIF files are handled in a PS3, so place your RAP files there from now on.
- File decryption is now automatic. The encrypted EDAT/SDAT file is temporarily decrypted into dev_hdd1/cache and, if the decryption process is successful, the original file is replaced with the decrypted one eliminating the need for a new decryption each time the game is loaded.

Enjoy! Smile
Ekaseo
Unregistered


 
10-01-2014, 04:23 PM -
#10
gj Hykem! Is someone working on improving the interpreter? i remember reading somewhere that someone is working on a better interpreter. Or was it memory management? I read somewhere that what rpcs now uses is the bare minimum needed and that it will be similar to PPSSPP´s memory management.


Forum Jump:


Users browsing this thread: 2 Guest(s)