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Minecraft [NPUB31419]
#1
White and Black Screen with 1-3 fps.
Say me someone, how to fix path?(
(see SS.)
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#2
If there exists a something/USRDIR/common folder in the minecraft folder, then move it out of usrdir to the root folder of the game (move it up one level) so it would be somethig/common
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#3
now, it's work fine) I'm put it's "Something/NPUB1337/USRDIR/Common"
But this error annoying me( "GetMemFromAddr(0x0)"
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#4
Did you download it or compile yourself? I get the same error in a bunch of games when I compile in Visual Studio 2013, but it work fine if I do it in 2012. For me, I much more loading, it puts a bunch of images in the trophy dir for example, but has other errors in the end

http://pastebin.com/LGpZjgb7

Edit: This was a -quick- test with Nekotekina branch only.
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#5
i compile himself...but now, i download from this.
I'm too compile on 2013(
My 2012 express don't work with Rpcs3(

ooh, okay(
need waiting for implement it "sys_event_flag_wait" (
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#6
Remove MediaPS3.arc in other folder:

Infinite load:

E {RSXThread} TODO: CELL_GCM_NV4097_SET_CONTEXT_DMA_REPORT(0x66626660)
E {RSXThread} TODO: CELL_GCM_NV4097_SET_ANISO_SPREAD(0x101010)
E {RSXThread} TODO: CELL_GCM_NV4097_SET_TEXTURE_CONTROL2(0x2dc8)
W {RSXThread} TODO: NV4097_SET_WINDOW_OFFSET: x=0, y=0
W {RSXThread} NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 101
W {RSXThread} NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK: 4020
W {RSXThread} NV4097_SET_TEX_COORD_CONTROL

Full log:
http://pastebin.com/ZEa7MEG0
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#7
*Open GL -Only music and white screen 0 fps
LOG : https://gist.github.com/SakataGintokiYT/...bae32b3690

*DX 12 Only music and Grey screen 0 fps
LOG : https://gist.github.com/SakataGintokiYT/...b35edaf632

LLE:
cellFiber_Library v1.1
cellPngDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
cell_L10N_PRX_MODULE_NAMEv1.1

Settings:
PPU - Interpreter 2
SPU - Interpreter ASMJIT
DX12 / Open-GL
1280x720
VSync
XAudio

Error code : http://pastebin.com/fxbssNKP
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#8
Can you hide it in a spoiler, please?

(12-22-2015, 09:42 AM)Darkriot Wrote: [quote='Yagami Light9' pid='228501' dateline='1450773910']
*Open GL -Only music and white screen 0 fps
LOG : https://gist.github.com/SakataGintokiYT/...bae32b3690

*DX 12 Only music and Grey screen 0 fps
LOG : https://gist.github.com/SakataGintokiYT/...b35edaf632

LLE:
cellFiber_Library v1.1
cellPngDec_Library v1.1
cellSpursJq_Library v1.1
cellSre_Library v1.1
cell_L10N_PRX_MODULE_NAMEv1.1

Settings::
PPU - Interpreter 2
SPU - Interpreter ASMJIT
DX12 / Open-GL
1280x720
VSync
XAudio

...
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#9
Goes ingame on modified build v0.0.1-8-60bd2fb. Requires minor hack in sceNp2.cpp

http://www.youtube.com/watch?v=miMBD1cIBq0

replace
Code:
fmt::throw_exception("Unimplemented" HERE);
to
Code:
UNIMPLEMENTED_FUNC(sceNp2); return CELL_OK;

LLE used
Code:
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
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#10
Using WIP build RPCS3 v0.0.1-5-a80db07 Pre-Alpha
Build: https://ci.appveyor.com/project/rpcs3/rp.../artifacts

Game seems to be somewhat playable. FPS dips as low as 15 or so, but stays in the low twenties most of the time. Not quite playable, but a MASSIVE improvement.



LLE Used: (I'm 100% sure you don't need all of these)

Code:
libaacenc
libaacenc_spurs
libad_core
libadec
libadec2
libadec_internal
libapostsrc_mini
libat3dec
libat3multidec
libatrac3multi
libatrac3plus
libatxdec
libatxdec2
libavcdec
libavcenc
libavcenc
libavcenc_small
libavchatjpgdec
libbeisobmf
libddpdec
libdivxdec
libdmux
libdmuxpamf
libdtslbrdec
libfiber
libgem
libgifdec
libjpgdec
libl10n
libpamf
libpngdec
libresc
libsail
libsail_avi
libsail_rec
libsjvtd
libsmvd2
libsmvd4
libspurs_jq
libsre
libsvc1d
libsync2

PPU Decoder:
Recompiler (LLVM)
This sped up loading times and improved framerate by about 3-4 FPS.

SPU Decoder:
Recompiler (ASMJIT)

Graphics:
OpenGL
720x480
NVIDIA GeForce GTX 980

Audio:
XAudio2
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