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Castle of Illusion Starring Mickey Mouse [NPUB31099]
#61
With Hack for save

Probleme caused by function "cellSaveDataAutoLoad2"
After disable this fonction game show save broken and past menu and start game, after, in loading game freeze, and show nothing anymore.
I have created succed save for game, but here same, function probleme
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#62
So we need a real fix. Is that issue case placed here https://github.com/RPCS3/rpcs3/issues/1317 ?
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#63
(12-03-2015, 01:10 PM)notq Wrote: So we need a real fix. Is that issue case placed here https://github.com/RPCS3/rpcs3/issues/1317 ?
Amazing speedup, since last timei tried. From fraction of second to 24fps.
Save error still not resolved:
Code:
·W {PPU Thread[0x1] (main_thread)[0x005815e0]} cellNetCtl: cellNetCtlNetStartDialogUnloadAsync(result=*0xd00ff700)
·W {PPU Thread[0x1] (main_thread)[0x00581020]} sceNp: sceNpManagerGetContentRatingFlag(isRestricted=*0xd00ff670, age=*0xd00ff674)
·W {rsx::thread} RSX: surface: 640x360
·W {PPU Thread[0x29] (PS3StorageServiceAsyncThread)[0x00580f20]} cellSysutil: cellSaveDataAutoLoad2(version=1, dirName=*0x21de8101, errDialog=0, setBuf=*0xd013fcfc, funcStat=*0x62d118, funcFile=*0x62d120, container=0xffffffff, userdata=*0x21de80e0)
·W {rsx::thread} RSX: surface: 1280x720
·S {PPU Thread[0x29] (PS3StorageServiceAsyncThread)[0x000d523c]} HLE: Last function: cellSaveDataAutoLoad2 (0xfbd5c856)
·! {PPU Thread[0x29] (PS3StorageServiceAsyncThread)[0x000d523c]} Registers:
=========
GPR[0] = 0x989000
GPR[1] = 0xd013f378
GPR[2] = 0x65ad58
GPR[3] = 0x8
GPR[4] = 0xd013f4c0
GPR[5] = 0x0
GPR[6] = 0x4
GPR[7] = 0x0
GPR[8] = 0x201030b8
GPR[9] = 0x0
GPR[10] = 0x1
GPR[11] = 0xd013f4a4
GPR[12] = 0x0
GPR[13] = 0x9968d0
GPR[14] = 0x0
GPR[15] = 0x0
GPR[16] = 0x0
GPR[17] = 0x0
GPR[18] = 0x0
GPR[19] = 0x0
GPR[20] = 0x2035c000
GPR[21] = 0x21de80e0
GPR[22] = 0x203f3cc0
GPR[23] = 0x0
GPR[24] = 0x2035c010
GPR[25] = 0x62d118
GPR[26] = 0x62d120
GPR[27] = 0xffffffff
GPR[28] = 0x62d128
GPR[29] = 0xd013f488
GPR[30] = 0xd013fc48
GPR[31] = 0x21de80e0
FPR[0] = 0
FPR[1] = 0
FPR[2] = 0
FPR[3] = 0
FPR[4] = 0
FPR[5] = 0
FPR[6] = 0
FPR[7] = 0
FPR[8] = 0
FPR[9] = 0
FPR[10] = 0
FPR[11] = 0
FPR[12] = 0
FPR[13] = 0
FPR[14] = 0
FPR[15] = 0
FPR[16] = 0
FPR[17] = 0
FPR[18] = 0
FPR[19] = 0
FPR[20] = 0
FPR[21] = 0
FPR[22] = 0
FPR[23] = 0
FPR[24] = 0
FPR[25] = 0
FPR[26] = 0
FPR[27] = 0
FPR[28] = 0
FPR[29] = 0
FPR[30] = 0
FPR[31] = 0
VPR[0] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[1] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[2] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[3] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[4] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[5] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[6] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[7] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[8] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[9] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[10] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[11] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[12] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[13] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[14] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[15] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[16] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[17] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[18] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[19] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[20] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[21] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[22] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[23] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[24] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[25] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[26] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[27] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[28] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[29] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[30] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[31] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
CR = 0x42000048
LR = 0x989000
CTR = 0x0
XER = 0x0 [CA=0 | OV=4294967296 | SO=0]
FPSCR = 0x0 [RN=0 | NI=0 | XE=0 | ZE=0 | UE=0 | OE=0 | VE=0 | VXCVI=0 | VXSQRT=0 | VXSOFT=0 | FPRF=0 | FI=0 | FR=0 | VXVC=0 | VXIMZ=0 | VXZDZ=0 | VXIDI=0 | VXISI=0 | VXSNAN=0 | XX=0 | ZX=0 | UX=0 | OX=0 | VX=0 | FEX=0 | FX=0]
Reply
#64
(02-18-2016, 11:09 PM)ps0ne Wrote:
(12-03-2015, 01:10 PM)notq Wrote: So we need a real fix. Is that issue case placed here https://github.com/RPCS3/rpcs3/issues/1317 ?
Amazing speedup, since last timei tried. From fraction of second to 24fps.
Save error still not resolved:
Code:
·W {PPU Thread[0x1] (main_thread)[0x005815e0]} cellNetCtl: cellNetCtlNetStartDialogUnloadAsync(result=*0xd00ff700)
·W {PPU Thread[0x1] (main_thread)[0x00581020]} sceNp: sceNpManagerGetContentRatingFlag(isRestricted=*0xd00ff670, age=*0xd00ff674)
·W {rsx::thread} RSX: surface: 640x360
·W {PPU Thread[0x29] (PS3StorageServiceAsyncThread)[0x00580f20]} cellSysutil: cellSaveDataAutoLoad2(version=1, dirName=*0x21de8101, errDialog=0, setBuf=*0xd013fcfc, funcStat=*0x62d118, funcFile=*0x62d120, container=0xffffffff, userdata=*0x21de80e0)
·W {rsx::thread} RSX: surface: 1280x720
·S {PPU Thread[0x29] (PS3StorageServiceAsyncThread)[0x000d523c]} HLE: Last function: cellSaveDataAutoLoad2 (0xfbd5c856)
·! {PPU Thread[0x29] (PS3StorageServiceAsyncThread)[0x000d523c]} Registers:
=========
GPR[0] = 0x989000
GPR[1] = 0xd013f378
GPR[2] = 0x65ad58
GPR[3] = 0x8
GPR[4] = 0xd013f4c0
GPR[5] = 0x0
GPR[6] = 0x4
GPR[7] = 0x0
GPR[8] = 0x201030b8
GPR[9] = 0x0
GPR[10] = 0x1
GPR[11] = 0xd013f4a4
GPR[12] = 0x0
GPR[13] = 0x9968d0
GPR[14] = 0x0
GPR[15] = 0x0
GPR[16] = 0x0
GPR[17] = 0x0
GPR[18] = 0x0
GPR[19] = 0x0
GPR[20] = 0x2035c000
GPR[21] = 0x21de80e0
GPR[22] = 0x203f3cc0
GPR[23] = 0x0
GPR[24] = 0x2035c010
GPR[25] = 0x62d118
GPR[26] = 0x62d120
GPR[27] = 0xffffffff
GPR[28] = 0x62d128
GPR[29] = 0xd013f488
GPR[30] = 0xd013fc48
GPR[31] = 0x21de80e0
FPR[0] = 0
FPR[1] = 0
FPR[2] = 0
FPR[3] = 0
FPR[4] = 0
FPR[5] = 0
FPR[6] = 0
FPR[7] = 0
FPR[8] = 0
FPR[9] = 0
FPR[10] = 0
FPR[11] = 0
FPR[12] = 0
FPR[13] = 0
FPR[14] = 0
FPR[15] = 0
FPR[16] = 0
FPR[17] = 0
FPR[18] = 0
FPR[19] = 0
FPR[20] = 0
FPR[21] = 0
FPR[22] = 0
FPR[23] = 0
FPR[24] = 0
FPR[25] = 0
FPR[26] = 0
FPR[27] = 0
FPR[28] = 0
FPR[29] = 0
FPR[30] = 0
FPR[31] = 0
VPR[0] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[1] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[2] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[3] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[4] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[5] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[6] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[7] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[8] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[9] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[10] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[11] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[12] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[13] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[14] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[15] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[16] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[17] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[18] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[19] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[20] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[21] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[22] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[23] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[24] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[25] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[26] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[27] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[28] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[29] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[30] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
VPR[31] = 0x00000000000000000000000000000000 [x: 0 y: 0 z: 0 w: 0]
CR = 0x42000048
LR = 0x989000
CTR = 0x0
XER = 0x0 [CA=0 | OV=4294967296 | SO=0]
FPSCR = 0x0 [RN=0 | NI=0 | XE=0 | ZE=0 | UE=0 | OE=0 | VE=0 | VXCVI=0 | VXSQRT=0 | VXSOFT=0 | FPRF=0 | FI=0 | FR=0 | VXVC=0 | VXIMZ=0 | VXZDZ=0 | VXIDI=0 | VXISI=0 | VXSNAN=0 | XX=0 | ZX=0 | UX=0 | OX=0 | VX=0 | FEX=0 | FX=0]

We have been working to speed up opengl emulation and there should be a significant speed boost with the current master
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#65
RPCS3 v0.0.2-3-f0f8f50 Alpha
the game freez after the introExclamation
F {MFC Thread} MEM: Access violation reading location 0x9e4080
E {PPU[0x1000000] Thread (main_thread) [0x00134b88]} cellNetCtl: cellNetCtlNetStartDialogLoadAsync(param=*0x656534)
opengl or vulkan the same
the audio not working in the intro
PPU Decoder:Recompiler(LLVM)
SPU Decoder: Recompiler (ASMJIT)
Reply
#66
RPCS3 v0.0.3-9-54f990a Alpha
Intel® Core™ i5 CPU 750 @ 3.56GHz | 4 Threads | 7.99 GiB RAM gtx 970
the game is working 20~30 fps but with some graphics glitches
vulkan recompiler(LLVM) recompiler(ASMJIT)
load liblv2.sprx only audiox2

Reply
#67
RPCS3 v0.0.5-6692-98b715d8c Alpha
Playable stable 30fps with no issues finished the game with no crashes or issues at all!


Attached Files Thumbnail(s)
                   

.gz   RPCS3.log.gz (Size: 2.09 MB / Downloads: 5)
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#68
Demo or complete game? since it is not the same, I can not unlock it ..
https://ibb.co/h8KpOn
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