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Beat Hazard Ultra [NPEB00620]
#1
Another game that loads, i will provide the elf + images, from them you will see that the game displays fps and tries to load some images as shown in the rsx debugger.
ELF: http://www.sendspace.com/file/aziodq
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#2
i tried to get there with all options turned on (for the devs) but im too impatient, i turned it off after an hour :/ so here is the (full) log for this game
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#3
(02-27-2014, 04:11 PM)Ekaseo Wrote: i tried to get there with all options turned on (for the devs) but im too impatient, i turned it off after an hour :/ so here is the (full) log for this game

Log is here Smile
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#4
just now i was reading the log you posted on git, and did you know that after the line :
[W : RSXThread]: null cmd: addr=0x501cf000, put=0x4f21c00, get=0x1cf000
the emu continues normaly and tries to load some textures? (at least for me, because i have the game with the files)
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#5
now the game displays the some screen at a nice 20fps, but it looks like it needs spurs to work. You need to enable color buffers and set res to 720p
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#6
I guess it's need intro thread. Working for me too also. Btw can you give me some advice ? You can test the games without color buffer, yes it sometimes twice faster but you can miss working intro or something show-able and watch the black screen like this one. Or you can vice versa and never missed something working. So is it so or not ?
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#7
(12-31-2014, 11:33 AM)notq Wrote: I guess it's need intro thread. Working for me too also. Btw can you give me some advice ? You can test the games without color buffer, yes it sometimes twice faster but you can miss working intro or something show-able and watch the black screen like this one. Or you can vice versa and never missed something working. So is it so or not ?

no its not, some games show only a black screen when you have color buffers turned on.
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#8
Thank you, i understand, so double work for testing in both modes... What about other new settings like read color buffer ?

Made a video
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#9
(12-31-2014, 01:15 PM)notq Wrote: Thank you, i understand, so double work for testing in both modes... What about other new settings like read color buffer ?

Made a video

From what I heard, read color buffer is for games that for rendering use both hardware and software mode. It often reduces the graphical glitchiness in the game, but it slows down the game a lot. (I think one of the games that it helped was Raiden IV: Overkill)
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#10
Ok i see. Thanks!
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