Hello There, Guest! Register

Braid [NPUB30133]
#41
It is already DX12 .Probably related to my old iMac which uses GT 650M

Meanwhile , i remember this game works previously in OpenGL but require write color buffer so why so slow.

[raven02]
Reply
#42
Played through the first (second) world at 60FPS.

Only noticed a visual glitch on the Puzzle editor. The rest is properly rendered.


Tested on 598c90f
Render: OpenGL
Audio: XAudio2
PPU: LLVM Recompiler
SPU: ASMJIT Recompiler
LLE: sre, spurs_jq, rtc, resc, l10n (may work with less).

Log:
Reply
#43
This not playable, only ingame. World3 broken for any settings
[Image: 68DAAE60-F9FC-CF9B-DAB0-33A564D580A6.jpg]
Reply
#44
Yeah same for me AlexVS. Not playable.
Reply
#45
rpcs3-v0.0.1-2017-02-19-47fdaf69_win64

It's all fixed now! Playable.
Reply
#46
(02-22-2017, 06:56 AM)digitaldude Wrote: rpcs3-v0.0.1-2017-02-19-47fdaf69_win64

It's all fixed now! Playable.
Yes, works Smile
Reply
#47
RPCS3 v0.0.2-3-f0f8f50 Alpha
perfect even on my old cpuCool
i5 750
gtx 970
8g ram
w7 x64
the settings i used is in the video
if you chose xaudio2 you will get better result with the audio

the rpcs3 log
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)