Braid [NPUB30133]
Started by ssshadow




46 posts in this topic
Dante38490
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10-25-2015, 02:11 AM -
#31
Little test ingame 60 fps

vlj
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10-25-2015, 05:18 PM -
#32
Braid now correctly renders with d3d12 branch.

There's a catch though, some ennemies are invisible, I don't know why.
I finished a level, I think the game can enter "playable" section.
Dante38490
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10-25-2015, 05:34 PM -
#33
(10-25-2015, 05:18 PM)vlj Wrote: Braid now correctly renders with d3d12 branch.

There's a catch though, some ennemies are invisible, I don't know why.
I finished a level, I think the game can enter "playable" section.
yep, but not Playable, after enter world 3 error :
Quote:E {PPU[0x1] Thread (main_thread)[0x0032e0c8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1] Thread (main_thread)[0x0032e0c8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {rsx::thread} Unknown/illegal instruction: 0x7f (forced unit 0)
E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} Bad src type 3
E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} Bad src type 3
E {rsx::thread} FS build failedBig Grin:\Emulateurs\Rpcs3\FragmentProgram.hlsl(116,59): error X3000: syntax error: unexpected token '.'
D:\Emulateurs\Rpcs3\FragmentProgram.hlsl(116,55-64): error X3013: 'abs': no matching 0 parameter intrinsic function
D:\Emulateurs\Rpcs3\FragmentProgram.hlsl(116,55-64): error X3013: Possible intrinsic functions are:
D:\Emulateurs\Rpcs3\FragmentProgram.hlsl(116,55-64): error X3013: abs(float|half|double|min10float|min16float|int|uint|min12int|min16int|min16uint)

E {rsx::thread} LoadProgram failed.





probleme, Enemy Not visible, so Not Playable

vlj
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10-25-2015, 10:41 PM -
#34
Ennemy should now be visible
vlj
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10-25-2015, 11:44 PM -
#35
I don't have the crash...

The game crashes if system is set to french, I suspect it's the same for others langages except english though.
vlj
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10-27-2015, 11:14 PM -
#36
Cleaning the cache fix the issue for me (while keeping English US langage).
I can finish the first world and complete the puzzle, I think the game can enter the playable subforum.
Dante38490
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10-28-2015, 12:29 AM -
#37
not for me
tambre
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10-28-2015, 02:58 PM -
#38
(10-27-2015, 11:14 PM)vlj Wrote: Cleaning the cache fix the issue for me (while keeping English US langage).
I can finish the first world and complete the puzzle, I think the game can enter the playable subforum.

Playable subcategory is meant, if you're able to play the game from start to end (at least complete the game).
jacky400
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01-10-2016, 12:26 PM -
#39
I just tested with latest build but pretty slow in-game , only 1x fps .

I think moderator can move this to 'half-playable' at least .
tambre
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01-10-2016, 12:37 PM -
#40
(01-10-2016, 12:26 PM)jacky400 Wrote: I just tested with latest build but pretty slow in-game , only 1x fps .

I think moderator can move this to 'half-playable' at least .

Kinda hard to believe it would be that slow. Did you try with DX12 renderer?


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