Braid [NPUB30133]
Started by ssshadow




46 posts in this topic
Dante38490
Guest


 
10-25-2015, 02:11 AM -
#31
Little test ingame 60 fps

vlj
Guest


 
10-25-2015, 05:18 PM -
#32
Braid now correctly renders with d3d12 branch.

There's a catch though, some ennemies are invisible, I don't know why.
I finished a level, I think the game can enter "playable" section.
Dante38490
Guest


 
10-25-2015, 05:34 PM -
#33
(10-25-2015, 05:18 PM)vlj Wrote: Braid now correctly renders with d3d12 branch.

There's a catch though, some ennemies are invisible, I don't know why.
I finished a level, I think the game can enter "playable" section.
yep, but not Playable, after enter world 3 error :
Quote:E {PPU[0x1] Thread (main_thread)[0x0032e0c8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {PPU[0x1] Thread (main_thread)[0x0032e0c8]} cellGcmSys: cellGcmSetTileInfo: bad compression mode! (10)
E {rsx::thread} Unknown/illegal instruction: 0x7f (forced unit 0)
E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} Bad src type 3
E {rsx::thread} Src type 3 used, please report this to a developer.
E {rsx::thread} Bad src type 3
E {rsx::thread} FS build failedBig Grin:\Emulateurs\Rpcs3\FragmentProgram.hlsl(116,59): error X3000: syntax error: unexpected token '.'
D:\Emulateurs\Rpcs3\FragmentProgram.hlsl(116,55-64): error X3013: 'abs': no matching 0 parameter intrinsic function
D:\Emulateurs\Rpcs3\FragmentProgram.hlsl(116,55-64): error X3013: Possible intrinsic functions are:
D:\Emulateurs\Rpcs3\FragmentProgram.hlsl(116,55-64): error X3013: abs(float|half|double|min10float|min16float|int|uint|min12int|min16int|min16uint)

E {rsx::thread} LoadProgram failed.





probleme, Enemy Not visible, so Not Playable

vlj
Guest


 
10-25-2015, 10:41 PM -
#34
Ennemy should now be visible
vlj
Guest


 
10-25-2015, 11:44 PM -
#35
I don't have the crash...

The game crashes if system is set to french, I suspect it's the same for others langages except english though.
vlj
Guest


 
10-27-2015, 11:14 PM -
#36
Cleaning the cache fix the issue for me (while keeping English US langage).
I can finish the first world and complete the puzzle, I think the game can enter the playable subforum.
Dante38490
Guest


 
10-28-2015, 12:29 AM -
#37
not for me
tambre
Guest


 
10-28-2015, 02:58 PM -
#38
(10-27-2015, 11:14 PM)vlj Wrote: Cleaning the cache fix the issue for me (while keeping English US langage).
I can finish the first world and complete the puzzle, I think the game can enter the playable subforum.

Playable subcategory is meant, if you're able to play the game from start to end (at least complete the game).
jacky400
Guest


 
01-10-2016, 12:26 PM -
#39
I just tested with latest build but pretty slow in-game , only 1x fps .

I think moderator can move this to 'half-playable' at least .
tambre
Guest


 
01-10-2016, 12:37 PM -
#40
(01-10-2016, 12:26 PM)jacky400 Wrote: I just tested with latest build but pretty slow in-game , only 1x fps .

I think moderator can move this to 'half-playable' at least .

Kinda hard to believe it would be that slow. Did you try with DX12 renderer?


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