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God of War: Collection [BCUS98229]
#11
http://i.imgur.com/zyBtlCe.jpg
http://i.imgur.com/AY3pUZh.jpg
http://i.imgur.com/M2vbZbm.jpg
http://i.imgur.com/qqrB19V.jpg
http://i.imgur.com/MzdWQM0.png
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#12
OMG that's cool
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#13
gcm needs to get implemented for this game to work (like many other games)
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#14
(08-12-2014, 03:28 PM)xorg Wrote: http://i.imgur.com/zyBtlCe.jpg
http://i.imgur.com/AY3pUZh.jpg
http://i.imgur.com/M2vbZbm.jpg
http://i.imgur.com/qqrB19V.jpg
http://i.imgur.com/MzdWQM0.png

Does anything interesting happen if you try to start one of the games?
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#15
(08-12-2014, 04:30 PM)ssshadow Wrote: Does anything interesting happen if you try to start one of the games?

Nothing. But if I run GOW1.self, it installs trophies. And then crashes.
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#16
So i guess it works but doesn't show in real time only in debugger
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#17
Be kind people tell me how to run games on this emulator can not always an error please
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#18
1) Invent a time machine.
2) Use it to travel into the future.
3) Obtain future PC hardware that is capable to run PS3 games.
4) Obtain future PS3 emulator that is capable to run PS3 games.
5) Safely return back to the present.
6) Have fun Smile
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#19
(03-01-2015, 08:05 AM)sobol089 Wrote: Be kind people tell me how to run games on this emulator can not always an error please

You can't. It's still a heavy WIP where 99.99% of things aren't implemented.
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#20
Goes to menus on recent master build with OGL renderer, and crashes on video playback after starting new game. Graphics is very broken. Requires to boot directly GOW1.self or GOW2.self, and libSre LLE'd.
Code:
E {SPU[0x33] Thread (BP_MiscCellSpursKernel0)[0x02c28]} Exception: Unknown/illegal channel (ch=1 [$SPU_WrEventMask], value=0x2)
(in file Emu\Cell\SPUThread.cpp:1156, in function SPUThread::set_ch_value)
Please report this to the developers.
E {PPU Thread[0xbb] (VideoDecoder[0xba] Thread)[0x00000000]} Exception: avcodec_open2() failed (err=0xffffffea, opts=0)
(in file Emu\SysCalls\Modules\cellVdec.cpp:340, in function vdecOpen::<lambda_9992141e4b0248d73b84600cc6f6aa4e>::operator ())
Please report this to the developers.
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