Grand Theft Auto V [BLES01807]
Started by LittleGrejmer




61 posts in this topic
supergatto
Unregistered


 
03-15-2017, 03:02 PM -
#41
It show now intro with some glitch and try to go on game.
Screens:







Logs:

Last fatal error:

·W 0:07:07.010199 {rsx::thread} RSX: unaligned command: Unknown/illegal method [0x0000037a] (0x37a from 0xdeb)
·W 0:07:07.010210 {rsx::thread} RSX: unaligned command: Unknown/illegal method [0x00002e7e] (0x2e7e from 0xb9fb)
·F 0:07:07.010295 {rsx::thread} class std::runtime_error thrown: Invalid RSX method 0x4 (arg=0xfeed0000)
ssshadow
Administrator
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4
2,494 posts 63 threads Joined: Aug 2017
03-15-2017, 04:56 PM -
#42
While technically ingame... I'll move it to intro anyway because you can't really even attempt to play it in this state.
supergatto
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03-15-2017, 06:55 PM -
#43
You should move http://www.emunewz.net/forum/showthread.php?tid=176922 this too..
shoopdahoop22
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03-16-2017, 02:56 PM -
#44
(03-24-2014, 02:43 PM)ssshadow Wrote: I like how some are optimistic and actually try to start GTA V. I can with great confidence say that this will be one of the absolutely last games to go somewhere beyond maybe loadable/intro. I will eat a hat and put a video of it on youtube if this goes in game before 95 % of all other PS3 games ever.

Ah, how the times have changed. Tongue
thatguyehler
Unregistered


 
03-20-2017, 02:23 PM -
#45
I already posted this in the Github, figured I'd post here as well.

GTA V will now boot fine, but can't progress past the "Loading Story Mode" screen. Attempts to call "sceNpManagerGetNetworkTime" as well as "cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)". These are both called on repeatedly and the game never finishes loading.

I've attached a full log in case that is any help. From my limited knowledge this seems like a potentially simple fix, if it's asking for some specific info (appears to be asking for the time) perhaps just feeding it any input would do here?

---

Using RPCS3 v0.0.2-3-2b79a36
Windows 10 (Pro)
Intel i7-4770k @ 3.7Ghz
32GB 1866 RAM
Nvidia GTX 780

Using the PPU Interpreter (fast) and the SPU Recompiler (ASMJIT). OpenGL @ 1280x720 with frame limit set on auto.

Libraries used (80% of these are probably unnecessary, but I haven't tried swapping them out yet):

-libdtslbrdec.prx
-libfiber.prx
-libfont.prx
-libfs.prx
-libhttp.prx
-libm4aacdec.prx
-libm4aacdec2ch.prx
-libmp3dec.prx
-libnet.prx
-libnetctl.prx
-libpamf.prx
-libresc.prx
-librtc.prx
-libsail.prx
-libspurs_jq.prx
-libsre.prx
-libssl.prx
-libsync2.prx
-libsysutil_np.prx
-libwmadec.prx
Ani
Administrator
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4,264 posts 105 threads Joined: Aug 2017
03-23-2017, 04:37 PM -
#46
Wrong log. Log file is RPCS3.log on main folder. Why didn't you use automatic LLE?
Duplicated thread. Please check submission guidelines. Merging.
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supergatto
Unregistered


 
03-24-2017, 01:03 PM -
#47
Build: 3bfe17a1
New log with new latest version:

Before of this build the radar was visible only on 720x480, now it's visible on 1280x720.

supergatto
Unregistered


 
04-15-2017, 11:04 AM -
#48
If i use ppu: interpreter(fast) and and spu: interpreter(precise)
It show:

Log:

Keksus
Unregistered


 
04-15-2017, 07:39 PM -
#49
(03-24-2014, 02:43 PM)ssshadow Wrote: I like how some are optimistic and actually try to start GTA V. I can with great confidence say that this will be one of the absolutely last games to go somewhere beyond maybe loadable/intro. I will eat a hat and put a video of it on youtube if this goes in game before 95 % of all other PS3 games ever.

So.... when can we expect that video?
ssshadow
Administrator
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2,494 posts 63 threads Joined: Aug 2017
04-16-2017, 12:25 PM -
#50
Still intro really. I think we define ingame as controllable, and this just hangs during a cutscene.

I'm safe for now...


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