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Grand Theft Auto V [BLES01807]
#51
Just a quick video of how the game looks in-game.


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#52
settings ? My look little bit better, but it can go max when women drop on the floor then crash or earlier.


[Image: CwrhKKk.png]
[Image: wygtra-2.png]





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#53
Needs moved, I have this version of GTA V and it goes ingame.
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#54
Attach/link log file so it can be moved.
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#55
I GAVE UP AFTER 20 MIN ON THE LOADING SCREEN...
MAYBE IT DOES GET IN-GAME...?
WAS GETTING 8FPS AVERAGE ON THE LOADING SCREEN...

U {PPU[0x1000000] Thread (main_thread) [0x01676764]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00c569c4]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00c569a0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00a38388]} sceNp TODO: sceNpManagerGetNetworkTime(pTick=*0xd00404e0)
U {PPU[0x1000000] Thread (main_thread) [0x01676764]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x7]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “memory:$2c540000,148851,0:00001_font_lib_efigs_ps3.gfx” [x195]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/cloth/customClothCollision.xml” [x32]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard_accept_cancel.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard_scripted.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “memory:$254a0000,118967,0:00448_minimap.gfx” [x8]
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#56
RPCS3 v0.0.4-6195-3fbc960c Alpha
SPU Recompiler currently crashes either towards the end of the initial loading screen or early in the "ingame" beginning cutscene with:
Quote:·F 0:02:34.646560 {SPU[0x2000002] Thread (PrimaryCellSpursKernel2)} class std::runtime_error thrown: Unimplemented instruction (in file Emu\Cell\SPUASMJITRecompiler.cpp:1071)
Log attached


Attached Files
.gz   RPCS3.log.gz (Size: 454.59 KB / Downloads: 6)
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#57
RPCS3 v0.0.5-7253-7b4f70390 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX

Goes Ingame, albeit low frame rate, graphics corruption. Sound is ok. Was able to move my character, very slowly, due to low frame rate.


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#58
Anyone updates on this compatibility with the latest build?
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#59
(11-17-2018, 04:02 PM)cleverest Wrote: Anyone updates on this compatibility with the latest build?

test it yourself
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#60
(11-17-2018, 11:13 PM)drdre000 Wrote:
(11-17-2018, 04:02 PM)cleverest Wrote: Anyone updates on this compatibility with the latest build?

test it yourself

I ask to save time AND DISK SPACE because I don't want to have to rip a game if it's not working yet. I only ask for games without any compatibility updates for a while... Obviously, I could try every game in the library that I own if I wanted to and not post, but that takes way more time and maybe someone already has done so. If you can't help in that regard, no hard feelings.
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