Grand Theft Auto V [BLES01807]
Started by LittleGrejmer




61 posts in this topic
Blast Processing
Member


1
111 posts 21 threads Joined: Aug 2017
07-25-2017, 04:05 AM -
#51
Just a quick video of how the game looks in-game.


Kravicka
Member


0
153 posts 25 threads Joined: Aug 2017
07-26-2017, 04:44 PM -
#52
settings ? My look little bit better, but it can go max when women drop on the floor then crash or earlier.


[Image: CwrhKKk.png]
[Image: 35v3py-2.png]
Jay
Member


0
2 posts 1 threads Joined: Aug 2017
08-20-2017, 10:28 PM -
#53
Needs moved, I have this version of GTA V and it goes ingame.
ssshadow
Administrator
*******


4
2,490 posts 63 threads Joined: Aug 2017
08-20-2017, 10:59 PM -
#54
Attach/link log file so it can be moved.
QOTSANINSOADKORN
Member


0
108 posts 22 threads Joined: Oct 2017
10-23-2017, 06:40 AM -
#55
I GAVE UP AFTER 20 MIN ON THE LOADING SCREEN...
MAYBE IT DOES GET IN-GAME...?
WAS GETTING 8FPS AVERAGE ON THE LOADING SCREEN...

U {PPU[0x1000000] Thread (main_thread) [0x01676764]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00c569c4]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00c569a0]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
U {PPU[0x1000000] Thread (main_thread) [0x00a38388]} sceNp TODO: sceNpManagerGetNetworkTime(pTick=*0xd00404e0)
U {PPU[0x1000000] Thread (main_thread) [0x01676764]} cellNetCtl TODO: cellNetCtlGetInfo(code=0x4 (INFO_LINK), info=*0x1e48f68)
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: '_sys_lwmutex_lock' failed with 0x80010005 : CELL_ESRCH [x7]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “memory:$2c540000,148851,0:00001_font_lib_efigs_ps3.gfx” [x195]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/cloth/customClothCollision.xml” [x32]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard_accept_cancel.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “/dev_bdvd/PS3_GAME/USRDIR/common/data/control/standard_scripted.meta” [x4]
E {PPU[0x1000000] Thread (main_thread) [0x013ab0c8]} Stat: 'sys_fs_stat' failed with 0x80010006 : CELL_ENOENT, “memory:$254a0000,118967,0:00448_minimap.gfx” [x8]
ringot
Member


0
5 posts 0 threads Joined: Sep 2017
12-01-2017, 11:11 PM -
#56
RPCS3 v0.0.4-6195-3fbc960c Alpha
SPU Recompiler currently crashes either towards the end of the initial loading screen or early in the "ingame" beginning cutscene with:
Quote:·F 0:02:34.646560 {SPU[0x2000002] Thread (PrimaryCellSpursKernel2)} class std::runtime_error thrown: Unimplemented instruction (in file Emu\Cell\SPUASMJITRecompiler.cpp:1071)
Log attached


Attached Files
.gz   RPCS3.log.gz (Size: 454.59 KB / Downloads: 6)
crispy81
Member


0
166 posts 17 threads Joined: Jan 2018
08-27-2018, 11:12 AM -
#57
RPCS3 v0.0.5-7253-7b4f70390 Alpha | HEAD
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.93 GiB RAM | AVX+ | TSX

Goes Ingame, albeit low frame rate, graphics corruption. Sound is ok. Was able to move my character, very slowly, due to low frame rate.


Attached Files Thumbnail(s)
   
cleverest
Member


0
16 posts 1 threads Joined: Jun 2018
11-17-2018, 04:02 PM -
#58
Anyone updates on this compatibility with the latest build?
drdre000
Member


0
40 posts 27 threads Joined: Mar 2018
11-17-2018, 11:13 PM -
#59
(11-17-2018, 04:02 PM)cleverest Wrote: Anyone updates on this compatibility with the latest build?

test it yourself
cleverest
Member


0
16 posts 1 threads Joined: Jun 2018
02-11-2019, 11:18 PM -
#60
(11-17-2018, 11:13 PM)drdre000 Wrote:
(11-17-2018, 04:02 PM)cleverest Wrote: Anyone updates on this compatibility with the latest build?

test it yourself

I ask to save time AND DISK SPACE because I don't want to have to rip a game if it's not working yet. I only ask for games without any compatibility updates for a while... Obviously, I could try every game in the library that I own if I wanted to and not post, but that takes way more time and maybe someone already has done so. If you can't help in that regard, no hard feelings.
This post was last modified: 02-11-2019, 11:21 PM by cleverest.


Forum Jump:


Users browsing this thread: 1 Guest(s)