Kingdom Hearts HD 1.5 ReMIX [BLES01897]
Started by Dante38490




44 posts in this topic
Nekotekina
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137 posts 5 threads Joined: Aug 2017
11-25-2013, 05:54 PM -
#11
Well, I can say that I got GSFrame that was filled white (in Hyperdimension Neptunia)
Zekro
Guest


 
11-25-2013, 08:40 PM -
#12
Do you think other games might behave the same as this one with the same build?It would be better to test some of the ps3 early games to see if it can recreate the same behavior as this game
Dante38490
Guest


 
11-25-2013, 11:58 PM -
#13
(11-25-2013, 05:47 PM)AlexAltea Wrote: @Dante38490: Can you send us the log file? And tell me the configuration you used, e.g. what SELF did you open? did you set up any extra VFS paths? Thanks! Big Grin
the log you already ^ ^ and I have not changed anything and I have a super pc Smile amd fx [email protected] ghz, 16gb ddr3 2400 mhz, MSI gtx 670 PE
And no, I changed nothing in the VFS paths ^^
Hykem
Guest


 
11-26-2013, 12:48 AM -
#14
It's great to see these results. RPCS3 is making some noticeable progress lately. Wink
By the way, I've implemented syscall 114 on my RPCS3 fork and opened up a pull request. It was actually part of the LV2 semaphore syscalls, but we probably overlooked and missed it. Tongue
3V01988
Guest


 
11-26-2013, 09:04 AM -
#15
This fast? Now it starts! some1 will find a way to display the logo, and every1 will go into a frenzy, just like pcsx2 :p
Dante38490
Guest


 
11-26-2013, 04:28 PM -
#16
(11-26-2013, 12:48 AM)Hykem Wrote: It's great to see these results. RPCS3 is making some noticeable progress lately. Wink
By the way, I've implemented syscall 114 on my RPCS3 fork and opened up a pull request. It was actually part of the LV2 semaphore syscalls, but we probably overlooked and missed it. Tongue

http://pastie.org/private/q4haqlekptsock0uannm3g
everal missing syscall other ^ ^
Dante38490
Guest


 
11-28-2013, 06:35 PM -
#17
a here, it is new


these online intrigue me, would find a solution for the games looking at the right place.

[E : PPU[1] Thread (CPUThread)[0x00157b1c]]: sys_fs error: '/dev_bdvd/PS3_GAME/USRDIR/KHLauncher/Launcher.mself' has unknown flags! flags: 0x00001000
[E : PPU[1] Thread (CPUThread)[0x00157b1c]]: sys_fs error: '/dev_bdvd/PS3_GAME/USRDIR/KHLauncher/Days.mself' has unknown flags! flags: 0x00001000
Hykem
Guest


 
11-28-2013, 11:39 PM -
#18
(11-28-2013, 06:35 PM)Dante38490 Wrote: a here, it is new


these online intrigue me, would find a solution for the games looking at the right place.

[E : PPU[1] Thread (CPUThread)[0x00157b1c]]: sys_fs error: '/dev_bdvd/PS3_GAME/USRDIR/KHLauncher/Launcher.mself' has unknown flags! flags: 0x00001000
[E : PPU[1] Thread (CPUThread)[0x00157b1c]]: sys_fs error: '/dev_bdvd/PS3_GAME/USRDIR/KHLauncher/Days.mself' has unknown flags! flags: 0x00001000

Ahh. It's trying to load MSELF files. I believe these files are encrypted with SDAT.
Fortunately, AlexAltea and I already begun working on a SDAT decryption tool: https://github.com/AlexAltea/sdata-tool
It should be just a matter of extracting the encrypted files from the MSELF container, which is quite simple as demonstrated in these posts: http://forum.xentax.com/viewtopic.php?f=10&t=10231

We intend on merging this with rpcs3 soon, the only part missing is the SDAT decompression algorithm in which I'm working on.
Dante38490
Guest


 
03-06-2014, 01:33 AM -
#19
Update git 06/03 Creatte folder Trophy and install trophy working


nevermind1711
Guest


 
08-16-2014, 10:21 AM -
#20
(11-28-2013, 11:39 PM)Hykem Wrote:
(11-28-2013, 06:35 PM)Dante38490 Wrote: a here, it is new


these online intrigue me, would find a solution for the games looking at the right place.

[E : PPU[1] Thread (CPUThread)[0x00157b1c]]: sys_fs error: '/dev_bdvd/PS3_GAME/USRDIR/KHLauncher/Launcher.mself' has unknown flags! flags: 0x00001000
[E : PPU[1] Thread (CPUThread)[0x00157b1c]]: sys_fs error: '/dev_bdvd/PS3_GAME/USRDIR/KHLauncher/Days.mself' has unknown flags! flags: 0x00001000

Ahh. It's trying to load MSELF files. I believe these files are encrypted with SDAT.
Fortunately, AlexAltea and I already begun working on a SDAT decryption tool: https://github.com/AlexAltea/sdata-tool
It should be just a matter of extracting the encrypted files from the MSELF container, which is quite simple as demonstrated in these posts: http://forum.xentax.com/viewtopic.php?f=10&t=10231

We intend on merging this with rpcs3 soon, the only part missing is the SDAT decompression algorithm in which I'm working on.

I'm getting the same errors in the BLUS-31212, any news about the implementation of the SDAT decryption tool?


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