Motorstorm Pacific Rift mud disappears or flickers even with RCB/WCB
Started by realfish123




1 posts in this topic
realfish123
Member


0
1 posts 1 threads Joined: Nov 2023
11-23-2023, 02:40 PM -
#1
Build 0.0.29-15724
CPU: AMD 7800X3D
GPU: Radeon RX 7800 XT
OS: Windows 11 23H2
RAM: 16GB RAM
Driver: 31.0.22023.1014
Latest game update (1.03) and all DLC installed, BCUS98155

On the distance I can see the mud being properly rendered with previous tracks over it but as soon as I get close (and the LOD changes I assume) the dynamic mud disappears and a non-dynamic mud takes its place. Sometimes this effect flickers rapidly.

I have tried various combinations of settings without success; default settings, default + color buffers, wiki's recommended settings, with and without patches (60fps, motion blur, dynamic res), with and without upscaling...
So seeing videos of others having mud properly rendered and the wiki mentioning the settings to fix it makes me believe there might be something wrong with my setup.

Videos are different instances of the same spot in the same track but the effect happens on any mud spot.






.gz   RPCS3.log.gz (Size: 345.62 KB / Downloads: 2)
L0WHAWK
Member


1
199 posts 24 threads Joined: May 2023
12-16-2023, 06:02 AM -
#2
Just my personal thought on this. It may be your video card drivers. Possibly try with another video card driver?? An older one, if you are current, or update what you have if not current. Then retest. I don't have these issues with this game, but I have an Nvidia card..

Also, any chance you could explain how you got your DLC to work? I can't figure it out at all, and when I asked before on here, I got badgered and not helped. Frustrating.. Coming here for help and rather than give an option to help, you get a lecture on why bother...
This post was last modified: 12-16-2023, 06:05 AM by L0WHAWK.


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