11-23-2023, 02:40 PM -
Build 0.0.29-15724
CPU: AMD 7800X3D
GPU: Radeon RX 7800 XT
OS: Windows 11 23H2
RAM: 16GB RAM
Driver: 31.0.22023.1014
Latest game update (1.03) and all DLC installed, BCUS98155
On the distance I can see the mud being properly rendered with previous tracks over it but as soon as I get close (and the LOD changes I assume) the dynamic mud disappears and a non-dynamic mud takes its place. Sometimes this effect flickers rapidly.
I have tried various combinations of settings without success; default settings, default + color buffers, wiki's recommended settings, with and without patches (60fps, motion blur, dynamic res), with and without upscaling...
So seeing videos of others having mud properly rendered and the wiki mentioning the settings to fix it makes me believe there might be something wrong with my setup.
Videos are different instances of the same spot in the same track but the effect happens on any mud spot.
RPCS3.log.gz (Size: 345.62 KB / Downloads: 2)
CPU: AMD 7800X3D
GPU: Radeon RX 7800 XT
OS: Windows 11 23H2
RAM: 16GB RAM
Driver: 31.0.22023.1014
Latest game update (1.03) and all DLC installed, BCUS98155
On the distance I can see the mud being properly rendered with previous tracks over it but as soon as I get close (and the LOD changes I assume) the dynamic mud disappears and a non-dynamic mud takes its place. Sometimes this effect flickers rapidly.
I have tried various combinations of settings without success; default settings, default + color buffers, wiki's recommended settings, with and without patches (60fps, motion blur, dynamic res), with and without upscaling...
So seeing videos of others having mud properly rendered and the wiki mentioning the settings to fix it makes me believe there might be something wrong with my setup.
Videos are different instances of the same spot in the same track but the effect happens on any mud spot.
RPCS3.log.gz (Size: 345.62 KB / Downloads: 2)