Build #12557 tanks FPS
Started by mastrboy




2 posts in this topic
mastrboy
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1 posts 1 threads Joined: Aug 2022
08-28-2022, 06:29 PM -
#1
Just upgraded to #12557 and my FPS dropped down to 10-20 for Metal Gear Solid 3 (HD Edition), it runs at 60 stable most of the time with previous build #12554.

(Got the build numbers from here: https://rpcs3.net/compatibility?b )

Just wanted to inform the devs about this, I'll just run in the older build until I'm done with the game.
avenged06x
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1 posts 0 threads Joined: Sep 2022
09-01-2022, 02:19 AM -
#2
(08-28-2022, 06:29 PM)mastrboy Wrote: Just upgraded to #12557 and my FPS dropped down to 10-20 for Metal Gear Solid 3 (HD Edition), it runs at 60 stable most of the time with previous build #12554.

(Got the build numbers from here: https://rpcs3.net/compatibility?b )

Just wanted to inform the devs about this, I'll just run in the older build until I'm done with the game.

This right here! Been playing thru MGS2 and thought it was odd when I went back to the beginning room with the dive suits to disarm a bomb and my FPS tanked. Didn't think much of it until I got back to the room with the boxes on conveyor belts and tanked to 18fps. I knew for a fact I didn't have issues in both rooms before. Sure as shit after hours of setting changes I tried to downgrade to about 10 days ago and back to a steady 60fps in all areas. Would like to hear if anyone has an answer to what might be what's going on.
Ani
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4,380 posts 105 threads Joined: Aug 2017
09-05-2022, 12:57 AM -
#3
Already fixed, try again
    Desktop: Ryzen 7 5800X,   Radeon RX 6800 XT, 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Ryzen 9 5900HX,  Radeon RX 6700M,   2x8G DDR4 3200MHz, Manjaro Linux
Old Desktop: AMD FX-8350,     Radeon R9 280X,    2x4G DDR3 1600MHz, Manjaro Linux


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