Metal gear solid peace walker random frame drops
Started by SnakePlissken

4 posts in this topic

5 posts 1 threads Joined: Aug 2022
08-21-2022, 03:10 AM -
Anyone know how I can sort this? Really staying to bug me now I just can't understand what's causing it. The fps counter says its dropping to around 45fps then back to 60. I've got vsync enabled in nvidia settings. Tried disabling it and running vsync on rpcs3 and tried all the frame rate limit settings on rpcs3 too. I'm also getting screen tearing in all cutscenes across all games in rpcs3 but not in game. My tv is 120hz but I only use 60fps and have tried limiting frame rate to 60 in both nvidia and rpcs3 settings. Cpu usage is about 40% is this normal? I have reshade installed and thought that might have been causing it but uninstalled it and still the same. Another thing was turning of nvidia low latency mode as that can effect cpu performance but that didn't change help either. This literally makes no sense why the frame rate is dropping so badly on a game that's meant to be easy to run.
This post was last modified: 08-21-2022, 10:55 PM by SnakePlissken.

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RE: Metal gear solid peace walker random frame drops - by SnakePlissken - 08-21-2022, 03:10 AM

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