Lightning Returns: Final Fantasy XIII [NPUB31173]
Started by yurinator557

2 posts in this topic
RPCS3 Tester

353 posts 42 threads Joined: Jul 2019
09-26-2021, 09:21 PM -
- SYS: RPCS3 v0.0.18-12825-b217e838 Alpha | HEAD
- SYS: AMD Ryzen 7 5800X 8-Core Processor | 16 Threads | 31.93 GiB RAM | TSC: 3.800GHz | AVX+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 19043, Service Pack: none, Compatibility mode: 0
- RSX: Found vulkan-compatible GPU: 'NVIDIA GeForce RTX 2070 SUPER' running on driver 471.96.0.0
- SYS: Firmware version: 4.87

Status: Ingame

Performance is fine, however there is black flickering everywhere on default settings. Using Shader Interpreter only fixes them but performance takes a hit (runs at 15-20 fps on my PC).

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19 posts 2 threads Joined: Apr 2021
06-05-2022, 09:05 PM -
I played this one today for a while on v0.0.22-13648. This game require PPU interpreter to pass certain points and avoid freezing. Unlike XIII-2, boosting LLVM PPU accuracy with options like "accu. PPU 128 reserv." and others did not help. But on interpreter, it seems stable.

Another thing is, I have a graphical glitches especially when in motion, random black area popups. For this, absolutely nothing I tried helped and I think I tried everything, even playing with driver settings. I have GTX 1060.
However, I should probably not talk about this issue since I am on Win7 with whatever latest drivers were for it(472.12). Its just in case someone with newer system can also confirm or deny.
This post was last modified: 06-05-2022, 09:08 PM by romano.
[email protected], 16GB RAM, GTX1060-6GB, Win7
RPCS3 Tester

353 posts 42 threads Joined: Jul 2019
06-05-2022, 10:31 PM -
This is an issue that I mentioned in my original report, I said that setting the shader mode to Shader Interpreter Only fixes it

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