01-11-2021, 04:34 PM -
These are my settings:
Tekken 6 makes it to the loading screen before a fight and then experiences a fatal crash. Asked about this on discord #help applied the exact settings listed here:
Playable since 2017-11-02 (PR #3689)Build InfoRPCS3 v0.0.14-11536-838cbe18 Alpha | HEAD | FW 4.87 | Windows 10 1909 Intel Core i7-6820HQ | 8 Threads | 31.89 GiB RAM | TSC: 2.712GHz | AVX+ | FMA3 | TSX-FA GPU: Quadro M1000M (461.09)Per-game CPU Settings
Per-game GPU Settings
HLE Library Overrideliblv2.sprxImportant Settings to Review📷 Please disable any Firmware Libraries overrides 📷
is enabledNotes📷 To change custom configuration, Right-click on the game, then
📷 Game version: v1.00 (update available: v1.03) 📷 Main hash:
Tekken 6 makes it to the loading screen before a fight and then experiences a fatal crash. Asked about this on discord #help applied the exact settings listed here:
Playable since 2017-11-02 (PR #3689)Build InfoRPCS3 v0.0.14-11536-838cbe18 Alpha | HEAD | FW 4.87 | Windows 10 1909 Intel Core i7-6820HQ | 8 Threads | 31.89 GiB RAM | TSC: 2.712GHz | AVX+ | FMA3 | TSX-FA GPU: Quadro M1000M (461.09)Per-game CPU Settings
Code:
PPU Decoder: Recompiler/LLVMCode:
SPU Decoder: Recompiler/LLVMCode:
SPU Lower Thread Priority: [ ]Code:
SPU Loop Detection: [x]Code:
Thread Scheduler: [x]Code:
SPU Threads: AutoCode:
SPU Block Size: SafeCode:
Accurate xfloat: [ ]Code:
Force CPU Blit: [ ]Code:
Renderer: VulkanCode:
Resolution: 1280x720Code:
Resolution Scale: 100Code:
Res Scale Threshold: 16Code:
Anisotropic Filter: AutoCode:
RSX Buffers: NoneCode:
Shader Mode: AsyncCode:
ZCull: FullCode:
Frame Limit: OffCode:
Accurate RSX Reservation AccessCode:
ConfigureCode:
PPU-1ce48ca8a633b1fab1f271ccebdeafee145a5271