10-21-2020, 09:47 PM -
RPCS3 0.0.12- 11059- b9988523 Alpha
Tested on an i9 9900k @ 3.6ghz, gtx 970, 32Gb ram @ 3200 mhz
Played the first two missions @ 60 fps stable.
Every setting at default. To not crash at the Tecmo screen at startup I have to select "remove shaders cache" everytime I close and reopen Rpcs3. The game doesn't crash if I just close the game's window but I DON'T close Rpcs3.
Playing at x2 res (2K) I have to raise the Res. Scale Threshold to 1024 or to 580, or everything is rendered in pink, purple, or blue. At 580 the mission briefing text that appears when loading a game doesn't appear and the ninpo bar is bugged. At 1024 the text in the loading screen appears, but when scrolling down the part of it that shouldn't be visible remains visible even outside the text rectangle, while the ninpo bar is still broken. I have to play in native res (720p) to have everything correctly rendered.
I hope this game becomes playable soon, NG Sigma and Sigma 2 already work wonderfully.
Tested on an i9 9900k @ 3.6ghz, gtx 970, 32Gb ram @ 3200 mhz
Played the first two missions @ 60 fps stable.
Every setting at default. To not crash at the Tecmo screen at startup I have to select "remove shaders cache" everytime I close and reopen Rpcs3. The game doesn't crash if I just close the game's window but I DON'T close Rpcs3.
Playing at x2 res (2K) I have to raise the Res. Scale Threshold to 1024 or to 580, or everything is rendered in pink, purple, or blue. At 580 the mission briefing text that appears when loading a game doesn't appear and the ninpo bar is bugged. At 1024 the text in the loading screen appears, but when scrolling down the part of it that shouldn't be visible remains visible even outside the text rectangle, while the ninpo bar is still broken. I have to play in native res (720p) to have everything correctly rendered.
I hope this game becomes playable soon, NG Sigma and Sigma 2 already work wonderfully.