Tales of Symphonia: Dawn of the New World [NPUB31194] Battle Bug/Glitch
Started by scoolharis




1 posts in this topic
scoolharis
Member


0
5 posts 2 threads Joined: Jan 2019
Question  01-24-2020, 11:30 AM -
#1
RPCS3 version :
v0.0.8-9433

Spec :
AMD Ryzen 5 2400G 3.69 GHz With Radeon Vega Graphic (VRAM 2 GB)
8 GB DDR4 Ram
Windows 10 64bit

Setting :
CPU Setting
GPU Setting

The game's works fine but when it got to battle section, the characters become mirror / shadow / leaving an afterimage as if there's a transparent clone following our movement and it's confusing as it distracting [Picture Link]

[Image: VvxSVbS.png]


Attached Files Thumbnail(s)
           
[Image: Cover_Picture_1.jpg]
scoolharis
Member


0
5 posts 2 threads Joined: Jan 2019
02-04-2020, 03:21 PM -
#2
It's fixed by turning on Interpreter (fast) in ppu decoder, cpu setting.
[Image: Cover_Picture_1.jpg]


Forum Jump:


Users browsing this thread: 1 Guest(s)