Samurai Warriors 4: Empires [NPUB31799]
Started by KFTWAC




4 posts in this topic
KFTWAC
Member


0
6 posts 2 threads Joined: May 2019
08-11-2019, 05:19 AM -
#1
(First time, sorry if I mes something up.)

Tested for around an hour. Sound and Graphical Glitches, but does play.

- Specs -

i7-8700
RX580
16GB of DDR4

- Video -

https://youtu.be/nOmM21J4KsU

- Settings -

https://imgur.com/a/BS77hYK

- Version -

rpcs3-v0.0.6-8442-6e89e4eb_win64[attachment=15193]
This post was last modified: 08-11-2019, 05:21 AM by KFTWAC.


Attached Files
.7z   Logs.7z (Size: 1.17 KB / Downloads: 27)
Alphoeus
Member


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1 posts 0 threads Joined: Jun 2020
06-29-2020, 09:58 PM -
#2
First time posting on the forum. Please excuse any mistakes.

Tested on RPCS3 0.0.10-10575-a7a50349

Played through the game for about 5 hours without encountering any game-breaking bugs. So far, the only bugs I've encountered involve cutscenes, where the background is almost always missing or else flickering.

Tested with both Vulkan and OpenGL. Didn't notice any difference, as the game played just as well with both. Glitches still present. 

Link to screenshots:

https://imgur.com/a/Lq7TaE0


.7z   RPCS3.7z (Size: 576.34 KB / Downloads: 64) [url=https://imgur.com/a/Lq7TaE0][/url]
scoolharis
Member


0
5 posts 2 threads Joined: Jan 2019
10-29-2020, 03:24 PM -
#3
(06-29-2020, 09:58 PM)Alphoeus Wrote: First time posting on the forum. Please excuse any mistakes.

Tested on RPCS3 0.0.10-10575-a7a50349

Played through the game for about 5 hours without encountering any game-breaking bugs. So far, the only bugs I've encountered involve cutscenes, where the background is almost always missing or else flickering.

Tested with both Vulkan and OpenGL. Didn't notice any difference, as the game played just as well with both. Glitches still present. 

Link to screenshots:

https://imgur.com/a/Lq7TaE0

[url=https://imgur.com/a/Lq7TaE0][/url]

Did the sound also broken?
[Image: Cover_Picture_1.jpg]
Le Toucan
Member


0
1 posts 0 threads Joined: Jun 2022
06-23-2022, 08:43 PM -
#4
Hello, first time posting, please be indulgent.

Tested for the last time on RPCS3 0.0.22-13814-661b485b

I managed to complete an entire campaign, with two recurring bugs :

- Sometimes the graphics are sometimes buggy (stretching of certain textures or disappearance of certain details on the characters), but a restart of the game is enough to solve the problem.

-Main bug and the most annoying : The emulator seems not always to be able to load certain models of officers during the battle, and crossing them on the battlefield causes the game to crash (surely when the emulator tries to create the model in our field of view). Annoying bug because sometimes forces the player to avoid large areas on the map to avoid a crash. Unfortunately often a game breaker.

Thank you for your attention.
BlueCalme
Member


0
2 posts 0 threads Joined: Apr 2022
09-26-2022, 08:15 AM -
#5
RPCS3 0.0.24-14188 and 0.0.23-14090-80f07411 Alpha master

I played this game with the older of the two and there has been crashes, especially in the battle quests. These crashes would always happen after that one domain cutscene featuring 4 characters talking about how the domain has got bigger. I decided to use the newer one. It did work, and it got through the quest, but I find the audio "withdrawn" compared to the the older one, which is in default audio setting. I tried tinkering with the buffering but it still doesn't sound the same. I tried CubeB with default buffer setting, still doesn't sound the same.

I'm practically stuck with the older version if I want to enjoy the games now.

For the screenshot, I played the game in the older version, and I did able to go through the quest, at the cost of being blinded by this bug. This occurs to characters that wears capes, or anything flowing really.

(09-26-2022, 08:15 AM)BlueCalme Wrote: RPCS3 0.0.24-14188 and 0.0.23-14090-80f07411 Alpha master

I played this game with the older of the two and there has been crashes, especially in the battle quests. These crashes would always happen after that one domain cutscene featuring 4 characters talking about how the domain has got bigger. I decided to use the newer one. It did work, and it got through the quest, but I find the audio "withdrawn" compared to the the older one, which is in default audio setting. I tried tinkering with the buffering but it still doesn't sound the same. I tried CubeB with default buffer setting, still doesn't sound the same.

I'm practically stuck with the older version if I want to enjoy the games now.

For the screenshot, I played the game in the older version, and I did able to go through the quest, at the cost of being blinded by this bug. This occurs to characters that wears capes, or anything flowing really.

CPU: I7-7700HQ
GPU: GeForce GTX 1050
This post was last modified: 09-26-2022, 08:26 AM by BlueCalme.


Attached Files Thumbnail(s)
   

.gz   SW4E Audio 0.0.23-14090-80f07411 Alpha master.log.gz (Size: 2.73 MB / Downloads: 13)
.gz   SW4E Audio 0.0.24-14188.log.gz (Size: 2.09 MB / Downloads: 3)


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