Goes in-game fine with ASMJIT.
10-25 FPS for my 4790K
Quick Edit: Use 6 SPU threads to get about a 10 FPS increase.
With LLVM it gets stuck after the intro cinematic on a static black screen with a frozen FPS. It loads the player profile prior to this fine.
At this black screen, the following error continuously builds:
E {PPU[0x1000000] Thread (main_thread) [0x00fe016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented x999
Prior to being frozen, the errors swap between the [game host thread] and [main_thread]:
E {PPU[0x1000019] Thread (game host thread) [0x00fe016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented x3 E {PPU[0x1000000] Thread (main_thread) [0x00fe016c]} sys_net: sys_net_bnet_select(): exceptfds not implemented x2
This happens regardless of the "Network Status" setting. Speculation: I'd presume this'd be fixed when https://github.com/RPCS3/rpcs3/pull/5550 is merged if it's a network issue.
This post was last modified: 07-26-2019, 06:53 PM by Knight.
(07-14-2019, 03:14 AM)Ani Wrote: Play for just a minute, then close the emulator
Make sure you compressed it with the best compression setting
If it's still too big let me know
The bytes message seems like a locale error on the forum software as it is MB. I'll have a look at it when possible.
I managed to get it to about 7MB by putting the RPCS3.log.gz inside of a .7z and that's when I could upload it fine without the message (see my edit on my last comment). However, after it's finished uploading, the page refreshes and there's no more attachment. Could be irrelevant but it also seems like the upload percentage goes up the same arbitrary amount every time (2%-3%) and almost like it's not actually uploading anything at all.
I don't want to but do you mind if I upload it on a third-party site? Perhaps you could attach it for me - provided your administrator privileges allow you to do so?
Sorry about all this.
You can upload on MEGA or Google Drive and link yes
After you upload the attachment you have to press the Add Attachment button
But yes, 7MB is too big and over the forum log limit size, you need to only play for a minute and close the emulator so the log is small, your log is 7MB likely because you played for a while and the game is flooding the log somehow
This post was last modified: 07-14-2019, 09:29 PM by Ani.
(07-14-2019, 09:28 PM)Ani Wrote: You can upload on MEGA or Google Drive and link yes
After you upload the attachment you have to press the Add Attachment button
But yes, 7MB is too big and over the forum log limit size, you need to only play for a minute and close the emulator so the log is small, your log is 7MB likely because you played for a while and the game is flooding the log somehow
I was pressing "Add Attachment", don't worry haha.
Also, I literally spawned in the game and quit. That brought the log to 200MB and then I obviously zipped it to get the 7MB number... I just checked my log now after having played for a few hours on LBP2 and it's now 19GB.There must be an issue, right? 19GB is incomprehensibly large for just 2 hours in a single game.
I'll try once more to just run the game and quit and see what I get.
EDIT: I added it. This time the compressed log was 900KB. I have absolutely no idea how the first two times I tried it I managed to get 7MB consistently (and I did delete the .log on each attempt too). I still have no idea how I managed to get 19GB either. Alas, I've added the log. Sorry for all this.
This post was last modified: 07-16-2019, 12:14 AM by Knight.
Basically consistent 30FPS unless significant particle effects like fire are on-screen. Large creations sometimes cause drops too. Both cases see it go down to the mid-20's.
I imagine a few more updates to RPCS3 will make it "playable".
If LLVM improves performance then the game would be easily playable at 30FPS on most hardware. Haven't tried uncapping the game yet.
EDIT: Game runs uncapped at about 40 - 50FPS in an empty level. The only issue that's stopping the game from being playable is rotating bolts don't work meaning the majority of the story levels are unable to be complete.
This post was last modified: 08-09-2019, 02:32 PM by Knight.
Given the recently merged PR by Whatcookie, LBP2 is now playable from beginning to end.
I played all main levels (including all cinematics) without any game-breaking bugs, graphical issues, performance problems or severe crashes (there was a single black screen when loading the last cinematic, restarting fixed it).
The physics issues no longer exist - accurate xFloat must be disabled though.
MLAA patch was enabled, logging disabled for max performance.
Log attached (for settings).
LBP2's logs are several gigabytes in size. Playing the whole game would probably give 100GB+ log files.
This post was last modified: 06-02-2020, 12:54 AM by Knight.