Bloom effect appears buggy with iDOLM@STER One for All
Started by Nekki Basara




6 posts in this topic
Nekki Basara
Member


0
4 posts 1 threads Joined: Jun 2019
06-16-2019, 10:11 PM -
#5
(06-14-2019, 04:26 PM)Ani Wrote: Try the latest build first

If the issue also happens there, try SPU LLVM and TSX Disabled (there's currently a regression with TSX that's being fixed)

So I tried the new build and now it just won't start when I use OpenGL, it stays forever at "compiling shaders" with a black screen whenever I open the game (and when I disable TSX + SPU LLVM, it just crashes the first time, and after opening it a second time it stays, again, compiling the shaders forever).

I tried Vulkan and it works, but this build somehow messed up the game since now instead of having a weird bug with the bloom, it makes the screen completely black in some of the camera movements, as you can see here: https://imgur.com/eIja04d

(I also used TSX Disabled and SPU LLVM in here)
This post was last modified: 06-16-2019, 10:12 PM by Nekki Basara.


Attached Files
.7z   RPCS3.7z (Size: 364.27 KB / Downloads: 0)


Messages In This Thread
RE: Bloom effect appears buggy with iDOLM@STER One for All - by Nekki Basara - 06-16-2019, 10:11 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)