Nekki BasaraBloom effect appears buggy with [email protected] One for All
Started by Nekki Basara

6 posts in this topic
Nekki Basara

4 posts 1 threads Joined: Jun 2019
06-16-2019, 10:11 PM -
(06-14-2019, 04:26 PM)Ani Wrote: Try the latest build first

If the issue also happens there, try SPU LLVM and TSX Disabled (there's currently a regression with TSX that's being fixed)

So I tried the new build and now it just won't start when I use OpenGL, it stays forever at "compiling shaders" with a black screen whenever I open the game (and when I disable TSX + SPU LLVM, it just crashes the first time, and after opening it a second time it stays, again, compiling the shaders forever).

I tried Vulkan and it works, but this build somehow messed up the game since now instead of having a weird bug with the bloom, it makes the screen completely black in some of the camera movements, as you can see here:

(I also used TSX Disabled and SPU LLVM in here)
This post was last modified: 06-16-2019, 10:12 PM by Nekki Basara.

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RE: Bloom effect appears buggy with [email protected] One for All - by Nekki Basara - 06-16-2019, 10:11 PM

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