Disney Infinity 3.0 [NPUB31657]
Started by GrantKane




7 posts in this topic
GrantKane
RPCS3 Tester


2
2,670 posts 1,777 threads Joined: Aug 2017
12-26-2018, 02:28 PM -
#1
RPCS3 v0.0.5-7621-653a4ef0 Alpha | HEAD
Black screen with FPS counter.


Attached Files
.7z   RPCS3.7z (Size: 99.13 KB / Downloads: 7)
reaganabaxter
Member


0
1 posts 0 threads Joined: Dec 2018
01-02-2019, 10:40 AM -
#2
(12-26-2018, 02:28 PM)GrantKane Wrote: RPCS3 v0.0.5-7621-653a4ef0 Alpha | HEAD
Black screen with FPS counter.
RPCS3 v0.0.5-7614-9c46386d Alpha
I got this game loaded but stuck in the PSN signing menu.
This post was last modified: 01-02-2019, 11:03 AM by reaganabaxter.


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.gz   RPCS3.log.gz (Size: 902.88 KB / Downloads: 3)
Ani
Administrator
*******


16
4,264 posts 105 threads Joined: Aug 2017
01-02-2019, 10:52 AM -
#3
Native UI doesn't count as Intro
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digitaldude
RPCS3 Tester


4
3,031 posts 559 threads Joined: Aug 2017
01-17-2019, 04:40 PM -
#4
rpcs3-v0.0.5-7730-fc92ae40_win64


Intro.


Attached Files Thumbnail(s)
   

.rar   RPCS3DisneyInfinity3.rar (Size: 200.71 KB / Downloads: 11)
Bischemer
Member


0
7 posts 0 threads Joined: Feb 2021
11-02-2022, 11:31 PM -
#5
The latest RPCS3 release works fine with Disney Infinity and Disney Infinity 2.0 (incl. portal functionality besides graphical issues) but Disney Infinity 3.0 runs only up to release 0.0.12-10997. Unfortunately the bug freezing the game after start when the portal is connected isn't solved in 0.0.12-10997 

(U {PPU[0x1000013] Thread (libusbd_usbd_thread) [0x03a12b44]} sys_usbd TODO: sys_usbd_attach(handle=0x115b)). 

Later builds crash in the building of the PPU modules.
yurinator557
RPCS3 Tester


3
356 posts 44 threads Joined: Jul 2019
01-26-2023, 09:30 PM -
#6
Disc version has been tested to be ingame, is it possible for this version to be retested?
Bischemer
Member


0
7 posts 0 threads Joined: Feb 2021
Thumbs Up  01-27-2023, 05:21 PM -
#7
(01-26-2023, 09:30 PM)yurinator557 Wrote: Disc version has been tested to be ingame, is it possible for this version to be retested?

I've been able to go ingame by changing the PPU Decoder setting from Recompiler (LLVM) to Interpreter (Static) in the meantime.
Asinine
Moderator
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4
2,060 posts 83 threads Joined: Aug 2017
01-28-2023, 04:13 AM -
#8
(01-27-2023, 05:21 PM)Bischemer Wrote:
(01-26-2023, 09:30 PM)yurinator557 Wrote: Disc version has been tested to be ingame, is it possible for this version to be retested?

I've been able to go ingame by changing the PPU Decoder setting from Recompiler (LLVM) to Interpreter (Static) in the meantime.

If you have this PSN version of the game, then please make a proper report with RPCS3 version info and log file and screenshot as per our guidelines: https://forums.rpcs3.net/thread-196671.html
Otherwise we cannot move it.


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