Samurai Warriors 4 [NPEB02062]
Started by jenci8888




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jenci8888
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19 posts 4 threads Joined: Aug 2017
11-25-2018, 08:40 PM -
#1
Build: RPCS3 v0.0.5-7510-7f1cbb11

Status: Ingame

Issue: Poor performance 3D game due to race condition, but 2D full speed. (Pause game and main menu)

Errors:
If i set to "liblv2.sprx only" I'll get this: (You have to set automatic libaries)
F {rsx::thread} RSX: class std::runtime_error thrown: Possible data corruption on frame context storage detected


Interpreter: (7-10fps)
F {PPU[0x1000011] Thread (KtslAt3Decoder) [0x009867b0]} class std::runtime_error thrown: Locking failed (lwmutex=*0x39a002a8, owner=0x100000a)
(in file c:\projects\rpcs3\rpcs3\emu\cell\modules\sys_lwmutex_.cpp:179)

LLVM & ASJMIT (0.40-1.51fps) Also Interpreter "Precise" (5-7fps):
F {PPU[0x1000016] Thread (KtslAt3Decoder) [0x00526f70]} class std::runtime_error thrown: Locking failed (lwmutex=*0x39a002a8, owner=0x1000011)
(in file c:\projects\rpcs3\rpcs3\emu\cell\modules\sys_lwmutex_.cpp:179)
F {PPU[0x1000011] Thread (KtslAt3Decoder) [0x00526f70]} class std::runtime_error thrown: Locking failed (lwmutex=*0x39a002a8, owner=0x100000a)
(in file c:\projects\rpcs3\rpcs3\emu\cell\modules\sys_lwmutex_.cpp:179)


Screenshot:
[Image: K1Iowit.jpg]
This post was last modified: 11-25-2018, 09:07 PM by jenci8888.


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.gz   RPCS3.log.gz (Size: 285.65 KB / Downloads: 11)


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