Call of Duty: Black Ops 2 [BLUS31011]
Started by GrantKane

8 posts in this topic
RPCS3 Tester

2,670 posts 1,777 threads Joined: Aug 2017
09-25-2018, 02:52 PM -
RPCS3 v0.0.5-7388-dab30c00 Alpha | HEAD
Quote:·F 0:03:02.028792 {PPU[0x100000a] Thread (hang detect) [0x026d51a4]} MEM: Access violation writing location 0x17
[Image: nHAjjFG.png]
This post was last modified: 09-25-2018, 02:53 PM by GrantKane.

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RPCS3 Tester

3,031 posts 559 threads Joined: Aug 2017
05-09-2019, 09:21 AM -
BLES01720 ingame.

9 posts 0 threads Joined: Feb 2021
02-26-2021, 04:26 AM -
Just some gameplay footage as an update

Intel Core i5 9600KF 3.70 GHz
NVIDIA GeForce GTX 1660

Zombies gameplay at 2:25 and multiplayer at 12:15

Thumbnail isn't from my video

9 posts 0 threads Joined: Feb 2021
03-08-2021, 12:08 AM -
Updated Gameplay starts at 0:00 for Black Ops 2
Read video description for details
All audio Reverb and Echo were from my recording software and not RPCS3

I messed up my log files but here's what I have
This post was last modified: 03-08-2021, 09:48 PM by UrbanJP.

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.gz   RPCS3.log.gz (Size: 3.73 MB / Downloads: 52)

192 posts 24 threads Joined: May 2023
06-19-2023, 04:32 PM -
This game is fully playable now.
I also played a few rounds of Zombie. Worked as it should as well..
I've tried to add the log file, but forum isn't accepting.
Someone else can do the log file. But this game is playable. I played the campaign for an hour now, and have had no issues.
I played a few rounds of Zombie and had no issues.
I played every STANDARD multiplayer map in TDM and Deathmatch modes. And again. everything played fine. The FPS would bounce between 45-55fps during heavy actions.

I bumped the resolution 150%, but my FPS dropped to 15-20fps... So unless ya got a beefy system, keep it at 100...
RPCS3 Tester

532 posts 330 threads Joined: Nov 2021
06-19-2023, 05:03 PM -
This game is definitely not playable. I finished it on my 3600 and it dropped below 30fps plenty of times where PS3 runs it way above that (around 50-60 FPS most times), there was also freezing/crashing and graphical issues.

Online and zombies modes are way easier to run compared to single-player campaign.


192 posts 24 threads Joined: May 2023
06-20-2023, 11:35 AM -
Here is some in game footage from the campaign. It is not perfect, but it is 100% playable, in my opinion...

192 posts 24 threads Joined: May 2023
11-08-2023, 05:39 AM -
Since last check-in was in June, here is the latest on this game.
No graphical errors or bad fps.. The game play is solid.. It just may crash after playing awhile..

YouTube Video:

SPU Decoder = ASMJIT

Multithreaded RSX = On
Asynchronous Texture Streaming = On

RSX FiFO Accuracy = Atomic
VBlank Frequency = 120

192 posts 24 threads Joined: May 2023
03-10-2024, 10:18 PM -
Well, 4 months have gone by and I here is my update to this game. The settings have changed and seems even more stable.
I'm not much of a campaign player, but I think this could be move to playable status. It plays and looks fine to me.
The multi-player maps, with bots, have all been working for months with no issues, for me.

RPCS3 v0.0.31-16190-4cfdb71d Alpha | master
Intel® Core™ i7-8700K CPU @ 3.70GHz | 12 Threads | 31.96 GiB RAM | TSC: 3.696GHz | AVX+ | FMA3 | TSX
Operating system: Windows, Major: 10, Minor: 0, Build: 22621, Service Pack: none, Compatibility mode: 0


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